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Limb health

1,185 bytes added, 02:16, 17 January 2020
'''Fractures''' or '''broken bones''' are a type of injury where the bones supporting the affected limbs have sustained cracks, fissures, or even broke cleanly into multiple pieces.
 
Fractures are typically caused by [[damage types|Blunt-type damage]] and are the rarest type of injury.
Barring a rare type of [[mushrooms|mushroom]], there are no [[meds]] that can fix fractures, and the only way to heal a fracture is to visit a hospital and have the bones treated for repair.
The effect of a fractured limb is simple: even if it has enough HP to be in the <span style="color:#008800">'''healthy'''</span> range, it is treated as
<span style="color:#FF8800">'''damaged'''</span> instead.
 
If an already fractured limb were to sustain another fracture-inducing hit, there are no additional effects; what's already broken remains broken.
== Wounds ==
''"Wound" redirects here.''
'''Wounds''' are a type of injury which suggest the presence of serious, open wounds which, if left untreated, will result in continuous bleedingWounds are the most common type of injury, being caused by the majority of [[damage types]], but are also the easiest to fixA limb can receive multiple Wounds at once, and there is in fact no upper limit to the amount of Wounds per limb. The effects of a Wound are simple as well; if there is at least 1 Wound, the affected creature gains the [[Effect#Body|Bleeding effect]]; which causes a creature to lose '''0.1 Blood multiplied by the amount of Wounds, every turn'''. For a player character with any active Wounds, bleeding is considered such an important and immediate emergency that GMs are strongly encouraged to continue enforcing turn-based mode '''even if [[combat]] has ended''', until the effect disappears (WIPeither from patching all of the Wounds up, or from death; preferably the former!
[[Category:Game mechanics]]