Changes
==== Notes ====
Generally speaking, disabled limbs can be survived, but severed limbs should result in extremely severe consequences; even if they don't end in death, it may well spell the end of their adventures.
= Injuries =
If an attack hits successfully and deals at least 1 point of limb damage, that attack may cause an '''injury'''. Whether or not an injury is successfully caused depends on the attack's [[damage types|damage type]] and the [[proof ratings]] of the target's clothing and armor (wipif any are applicable). As a rule of thumb, in order to cause an injury, an attack must deal either '''1+ damage''' (no proof rating), '''5+ damage''' ('''-resistant''' rated) or '''9+ damage''' ('''-PROOF''' rated). There are two types of injuries: '''fractures''' and '''wounds'''. == Fractures == '''Fractures''' or '''broken bones''' ... (WIP) == Wounds == '''Wounds''' ... (WIP)
[[Category:Game mechanics]]