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Limb health

668 bytes added, 22:57, 16 January 2020
==== Notes ====
* Permanent loss of a body part in the LIMB or EXTREMITY group may not necessarily result in death, but it may cause debilitating effects at the discretion of the GM, including but not limited to:** Arms, hands: Prevent a character from using two-handed weapons/dual-wielding, or any weapons at all.** Legs, feet: Being affected with [[Effects#Body|Limping]] or [[Effects#Body|Crippled]] even if the hips did not sustain damage.** Wings: If the character has the Flight ability, losing one or both wings (or even simply disabling them) may result in losing this ability.** Horns: If the character has an attack involving horns, losing horns may either severely reduce the amount of damage dealt, or prevent using the attack entirely.
Generally speaking, disabled limbs can be survived, but severed limbs should result in extremely severe consequences; even if they don't end in death, it may well spell the end of their adventures.
= Injuries =
If an attack hits successfully and deals at least 1 point of limb damage, that attack may cause an '''injury'''. Whether or not an injury is successfully caused depends on the attack's [[damage types|damage type]] and the [[proof ratings]] of the target's clothing and armor (wipif any are applicable). As a rule of thumb, in order to cause an injury, an attack must deal either '''1+ damage''' (no proof rating), '''5+ damage''' ('''-resistant''' rated) or '''9+ damage''' ('''-PROOF''' rated). There are two types of injuries: '''fractures''' and '''wounds'''. == Fractures == '''Fractures''' or '''broken bones''' ... (WIP) == Wounds == '''Wounds''' ... (WIP)
[[Category:Game mechanics]]