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Limb health

8,705 bytes added, 18:35, 16 January 2020
|flavortext=Will include info on limb groups, effects of limb damage, and types and effects of injuries (fractures and wounds)
}}
 
'''Limb health''' is a statistic, which tracks the condition of a character's limbs. The term '''limb damage''' (often shortened to '''LD''') refers to the points of damage that is specifically dealt to these limbs. Though not exactly synonymous, the two terms are often interchanged.
 
 
= Limbs and limb health points =
 
Every character has a number of limbs with '''health points''' ('''HP'''). The exact list of limbs and HP for each (the '''limb health map''') is different for each creature.
 
== Limb groups ==
 
Every limb belongs to a group, which in turn determines the amount of HP each limb in that group possesses.
 
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Limb group !! HP from Base Limb Health Value<sup>[[Limb health#Base Limb Health Value|(*)]]</sup>'' !! Example body parts<br/>(Human) !! [[Pain]] multiplier !! [[Accuracy]] penalty !! Notes
|-
| HEAD group || 1/7 Base || Head || '''1.5x''' || '''[[FT]] +1''' || Small body part<sup>[[Limb health#Small body parts|(*)]]</sup>'''
|-
| WEAK POINT || N/A || Eyes<br/>Crotch || '''2.0x''' || '''[[FT]] +2''' || Weak point<sup>[[Limb health#Weak points|(*)]]</sup>'''
|-
| BODY group || 1x Base || Main body || 1.0x || No penalty || Used if the creature doesn't differentiate between upper and lower body.<sup>[[Limb health#Body groups|(*)]]</sup>'''
|-
| UPPER BODY group<br/>LOWER BODY group || 4/7 Base (Upper)<br/>3/7 Base (Lower) || Torso (Upper)<br/>Hips (Lower) || 1.0x || No penalty || Used if the creature has different limbs for the upper and lower body.<sup>[[Limb health#Body groups|(*)]]</sup>'''
|-
| LIMB group || Arms<br/>Legs || 2/7 Base || '''0.4x''' || No penalty ||
|-
| EXTREMITY group || 1.5/7 Base || Hands<br/>Feet || '''0.5x''' || '''[[FT]] +1''' || Small body part<sup>[[Limb health#Small body parts|(*)]]</sup>'''
|}
 
* The [[Pain]] multiplier column is a multiplier to the amount of [[Pain]] inflicted to the target when attacking this body part. (i.e. aiming at an enemy's head will, if you hit, inflict 1.5x Pain to them)
* The [[Accuracy]] penalty is a penalty on [[FT]] inflicted to the attacker, when attacking this body part. (i.e. aiming at an enemy's head will reduce your accuracy, giving you a FT +1 malus)
 
=== Base Limb Health Value ===
 
Every creature in the game has a statistic called '''Base Limb Health Value''', from which the HP of all of their limbs can be calculated. This value is a general indicator of how big and tough (or how "beefy") that particular creature is.
 
For a human, that value is '''70'''. Because the HP of a Head is calculated as being equal to 1/7 Base, 70 divided by 7 equals 10, thus the head of an average human has '''10 HP'''.
 
The same calculation may be applied to other creatures, and the same logic applies for them. Although this wiki will provide already calculated limb health values for all creatures in the game, as a courtesy and time-saving measure, if you wanted to create new types of creature and needed to assign limb health values, this is the method used to do so.
 
It's not normally possible to change the max HP of a creature's limbs, though it is possible to have a multiplier to one's base limb health value during [[character creation]] and start with more (or less!) limb health than would be normal for your species.
 
=== Body groups ===
 
Most creatures differentiate between UPPER BODY (Torso) and LOWER BODY (Hips), but some creatures may not make the distinction; in that case, they usually have a generic BODY group, and the usually singular limb in that group has an amount of HP which corresponds to both what their UPPER and LOWER would be added together.
 
* Example: A human has one UPPER BODY limb (the torso, 40 HP) and one LOWER BODY limb (the hips, 30 HP). However, a dragon is not considered to have an UPPER and a LOWER body; it instead has a singular BODY group limb (main body), which has 300 HP.
 
=== Small body parts ===
 
In [[combat mode|combat]], certain body parts are considered harder to hit successfully than others.
 
All limbs belonging to the HEAD and EXTREMITY groups (Heads, hands, feet, etc...) are considered to be small body parts, and aiming at these body parts will give the attacker a '''[[FT]] +1 penalty'''.
 
=== Weak points ===
 
Certain body parts are considered to be '''weak points''' of the body. Typically, these are eyes, or the crotch/genital area, though certain creatures may also have different types of weak points.
 
Though listed as being part of the WEAK POINT group, they do not have their own HP, instead transferring the limb damage to the nearest body part. Aiming at these weak points will give the attacker a '''[[FT]] +2''' penalty (they are very small and very hard to hit), but successfully hitting a weak point will result in '''2.0x (double) [[Pain]]'''.
 
Each creature's wiki page will list where each weak point is located, in order to know where the HP is transferred to, but generally speaking, these are usually true:
 
* '''Eyes''' and '''beaks''' are typically located on the '''HEAD'''.
* The '''crotch''' is typically located on the '''LOWER BODY'''.
 
== Limb health map for an average human ==
 
This is provided as a reference. For accurate limb health maps of other creatures, visit their related wiki pages instead.
 
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Limb type !! Limb group !! HP !! Notes
|-
| Head || HEAD group || 10 || Small body part<sup>[[Limb health#Small body parts|(*)]]</sup>'''
|-
| Eyes || WEAK POINT || N/A || Weak point<sup>[[Limb health#Weak points|(*)]]</sup>'''
|-
| Torso || UPPER BODY group || 40 ||
|-
| Hips || LOWER BODY group || 30 ||
|-
| Crotch || WEAK POINT || N/A || Weak point<sup>[[Limb health#Weak points|(*)]]</sup>'''
|-
| Arm || LIMB group || 20 ||
|-
| Hand || EXTREMITY group || 15 || Small body part<sup>[[Limb health#Small body parts|(*)]]</sup>'''
|-
| Leg || LIMB group || 20 ||
|-
| Foot || EXTREMITY group || 15 || Small body part<sup>[[Limb health#Small body parts|(*)]]</sup>'''
|}
 
 
= Limb damage =
''"Limb damage", "Limb damage value" and "LDV" redirect here.''
 
Most weapons and attacks have a '''Limb Damage Value''', or '''LDV''', expressed as a numeric value with no decimals, and either a '''+''' or a '''-''' sign.
 
For each successful hit, one must roll for limb damage, which is '''1d8 + LDV'''. So when a weapon is listed as being '''LDV+3''', it means that for each successful hit with this weapon, the limb damage check is '''1d8 +3'''. Various extra modifiers and multipliers may be applied before knowing the true amount of limb damage (most important of all being [[Armor Class]]), but this basic principle applies in all checks involving limb damage.
 
 
= Effects of limb damage =
 
When sustaining limb damage, a creature is at risk of losing '''limb HP''' and sustaining '''injuries'''. These effects are detailed in full here.
 
Depending on the amount of HP remaining, each limb may be in one of four different states: '''Healthy''', '''Damaged''', '''Disabled''', and '''Severed'''.
 
It is important to understand that limb HP cannot go higher than the listed maximum, but can go under 0 and has no effective lower limit. This is important, especially to differentiate between disabled and severed limbs. See the table below:
 
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Limb HP remaining !! Status name
|-
| At least half maximum || <span style="color:#008800">'''Healthy'''</span>
|-
| Under half but more than 0 || <span style="color:#FF8800">'''Damaged'''</span>
|-
| 0 or less || <span style="color:#DD0000">'''Disabled'''</span>
|-
| Negative half max or less || '''Severed'''
|}
 
* "Negative half maximum" here means the negative value corresponding to half the maximum HP. For example, assuming the target limb has '''20 max HP''', the negative half max of that is '''-10''' (this limb will be severed if it falls to -10 HP or less).
** Another way to explain it is that negative half maximum corresponds to the amount of HP a limb would be left with if it sustains an amount of damage equal to 1.5x their maximum value (1.5x 20 is 30, and 20 - 30 = -10.)
 
=== Effect tables ===
 
As listed on the table above, a limb is considered '''damaged''' if its HP fell under half maximum, but are above 0.
 
The effects depend on the group it belongs to:
 
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Limb group !! Effects when <span style="color:#FF8800">'''damaged'''</span> !! Effects when <span style="color:#DD0000">'''disabled'''</span> !! Effects when '''Severed'''
|-
| HEAD ||
|-
| BODY or UPPER BODY ||
|-
| LOWER BODY ||
|-
| LIMB ||
|-
| EXTREMITY ||
|}
(WIP)
[[Category:Game mechanics]]