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Necromancer

3,379 bytes added, 21:32, 22 July 2023
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=45
| creature_cat=Undead
| creature_disp=<span style="color:#991111">Hostile</span>
| creature_blood=N/A
| creature_agi=+1
| creature_head=Head - 15 20 HP| creature_body=Upper body - 60 80 HP<br/>Lower body - 45 60 HP| creature_limb=2 arms - 30 40 HP<br/>2 legs - 30 40 HP| creature_extr=2 hands - 23 30 HP<br/>2 feet - 23 30 HP
| creature_wp=N/A
| creature_bones=[[File:Has bones.png|25px]]
}}
The '''lichnecromancer''' (pronounced ''litsh'') is a creature belonging to the '''Undead''' category. It is one of the [[:Category:Sapient creatures|sapient species]] of the Mazes, but it is not considered to be a [[:Category:Civilized creatures|civilized species]].
= Attacks and techniques =
This creature has three four attacks: '''Claws''', '''Withering ball''' and , '''Frostblast''' and '''Summon undead'''.
=== Claws ===
==== Withering cloud ====
Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the Blood of all living creatures breathing it to degenerate and wither away, effectively inflicting them with an effect similar to bleeding but without open wounds.
* Engulfs an entire Side of the battlespace, affecting every creature inside.
|}
=== Summon undead ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || ''Special'' || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">26</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}
 
* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique can only be used when there are no other undead creatures (other than the necromancer itself) in the room.
* Upon activating this technique, '''1d3 random Undead creatures''' (threat levels 1-3) will be summoned, instantly appearing on the necromancer's Side. The creatures summoned this way will be allied to the necromancer and respond to its orders.
=== Equipment and inventory ===
Skeletons Necromancers may have one of '''four''' different sets of items (roll '''1d4''' per skeleton necromancer to determine):
==== Set 1 ====
Equipped [[weapons]]:
* Primary 1: [[Fire Battle axe]] - IS 1418
Inventory:
Equipped [[weapons]]:
* Holster 1: [[Colt Delta EliteIMI Desert Eagle Mark XIX 44]] (8+1 /8, 9x [[10x25mm Auto.44 Magnum]], Standard FMJSAP) - IS 35** Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs, FT +1
Inventory:
* Dump belt, General carrying: 3x [[Delta Elite Deagle .44 magazines|Delta Elite Deagle .44 8-round magazine]] (Each: 8 /8, 8x [[10x25mm Auto.44 Magnum]], Standard FMJSAP)
==== Set 4 ====
Equipped [[weapons]]:
* Auxiliary: [[M3 Grease GunHeckler & Koch UMP45]] (30 25+1 /3025, 30x 26x [[.45 ACP]], Standard FMJSAP) - IS 149** Combined effects: 0.88x damage against unarmored ACs, 1.1x 43x damageagainst armored ACs
Inventory:
* Dump belt, General carrying: 3x [[M3 UMP45 magazines|M3 30UMP45 25-round magazine]] (Each: 30 25 /3025, 30x 25x [[.45 ACP]], Standard FMJSAP)
[[Skills]]:
* Combat skills: '''SkilledExpert''' (Axe, Archery, Semi-auto pistol, Semi-auto rifle, Automatic rifle), '''Unskilled''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
A lich The necromancer is the most powerful of all undead creatures, and the creature after which the magical domain of ''necromancy'' is named after. They can be formed in one of two ways. The first way is when a [[skeletonlich]] that has survived for serving a long whilenecromancer grows old and powerful, it becomes more and has absorbed some of more difficult for its master necromancer to keep trying to control it, so in thanks for its service, it is given more power and set free, allowed to venture the necromantic energy that initially animated world and raise the dead by itself. The second way is when a necromancer is destroyed; if ithas any remaining lich servitors, the oldest of them is "promoted" to necromancer.  In doing soessence, a necromancer is simply an old and powerful lich, however they gained certain powersare different in two, such as very important ways. One is sapience; necromancers gain the ''withering ball'' as used by ability to speak intelligible [[shinigamilanguages]], in hissed tones of unrecognizable gender, and the can talk and even reason with other sapient species. The other is their signature ability to ''frostblastsummon undead'' of . They can raise the dead on command, causing [[drakenzombie|dead]]. By association with these techniques[[ghoul|bodies]] and [[skeleton|skeletons]] to rise and follow the necromancer's every order, liches as long as there are commonly associated no other active undead creatures in the vicinity. Necromancers generally consider one another to be rivals, and dislike to be in one another's presence, as they cancel each other's ability to raise undead creatures. A sort of unwritten code, the cold ''Gentlebone's Agreement'', dictates that necromancers should avoid each other as much as possible, never meet unless under extreme circumstances (and symbols then, only for as long as necessary), and to never do battle directly. If disagreements must be solved through conflict, necromancers must send their armies of coldnessundead against each other, until one side has been completely eliminated. It is considered to be the height of dishonor for a necromancer to continue being defiant even after defeat; such behavior constitutes a breach of the ''Agreement'' that warrants direct combat, or even contracting sapients to destroy the rogue necromancer for them.
Liches are markedly more intelligent Because they can speak, discussions between sapients and cunning than regular [[necromancers sometimes occur, and outside the fact they are talking with a skeleton|skeletons]] or lesser undead creatures. They have with a greater tactical sensestrange, will take cover, aim for unarmored body partshissy voice, they can be quite pleasant and even retreat when necessary. As suchaffable, if only they tend to be better equipped than skeletonsweren't directly interested in causing death around themselves. On occasion, and serve as the most powerful allies that a sufficiently crafty adventurer can serve slip by a necromancer by talking their way out of a fight. Extremely rarely, living sapients can be found working for a [[necromancer]].
All If you meet a necromancer, fleeing is highly recommended, as they tend to cast ''Summon undead'' the second they are no longer alone in the room. If you must fight one, remember that even though they are ancient and powerful [[skeleton|skeletons]], they are still skeletons, and all of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougherPrioritize weapons that can cause fractures, faster, more capableand destroy the head (skull), upper body (ribcage and have better tactical senses. Because liches spine) or lower body (like other undeadpelvic bone) are only interested in ''killing'' the living to create more bodies for necromancers lay a necromancer to turneternal rest. It is recommended to always kill the necromancer first, they cannot pacified or reasoned and deal withany of its servitors next, but watch out if there are any liches nearby - if one of them works for the necromancer that was just destroyed, they may be promoted to replace their master.
[[Category:Creatures]]
[[Category:Sapient creatures]]