Changes

Kitsune

47 bytes removed, 23:54, 17 October 2022
| creature_head=Head - 8 HP
| creature_body=Upper body - 32 HP<br/>Lower body - 24 HP
| creature_limb=2 arms - 16 HP<br/>2 legs - 16 HP<br/>Tail bundle - 16HP
| creature_extr=2 hands - 12 HP<br/>2 feet - 12 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
= Attacks and techniques =
This creature has three seven attacks: '''Punch''', '''Kick''', '''Claws''', '''Fire beam''', '''Frost beam''', '''Energy shield''' and '''Self-heal spell'''.
=== Punch and kick ===
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The energy shield counts as '''Armored''', with '''30 HP''' and '''LDV-0'''.
** The energy shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf counts as a '''special shield''' (behind [[Covercover]]. The order but in front of priority is as follows: [[Covershields]] > ''Energy shield'' > Physical shields > Target creature (AC/body armor)in the [[Shields#Defensive order of priority|defensive order of priority]].
** The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+0N</span>''' || 27%N/A
|}
= Other information =
[[Skills]]: A kitsune's skills are determined by their [[occupations|occupation]].
Creature traits:* '''[[SkillsCharacter traits|Very pretty]]''': All kitsune have natural skills, however their This creature is known for exceptional beauty. The base [[occupations|occupationNegotiation]] may also grant them additional skills. If natural and occupational skill levels were to conflict, the highest level prevails. The natural skills are as follows:* Non-combat skills: roll for this creature is '''Master2d8''' (Negotiating), '''Unskilled''' (all other non-combat skills)instead of 2d6.
{{Lore}}
Kitsune are one of a number of [[youkai]] species. They somewhat resemble [[canine halfling|dogpeople]], but with fox-like ears and tails. They are famous for their ability to grow more than one tail as they age, up to a maximum of nine tails, and for their practice of magical arts. They are on the taller end of the spectrum for youkai species, with an average height of 5 feet 9 inches.
Kitsune are born with one tail, and famously grow a new one for every 100 years after birth, up to a maximum of nine tails (800 years of age). Although youkai already possess very long average lifespans, particularly compared to humans, none surpass the kitsune, who have never been observed dying of old age. They are the only youkai species that can reach ages greater than 400 years, and many individuals have lived for over a thousand years. There exist claims that certain individuals have lived since the very beginning of youkai history in the Mazes (~2300 years ago), however these are unverified claims; advanced age does not shield kitsune from the effects of forgetfulness or age-related dementia, and claims of individuals older than 1100 years are viewed with suspicion if not backed up by certified records.
Kitsune are also well-known for their wisdom, their sense of business, and their so-called "silver tongue", a term referring to their natural talents for speech and negotiation. These talents have made them successful in a great variety of domains, such as shopkeeping, psychology, library management, and record-keeping. Kitsune often reach positions of responsibility as they age, and many have become town mayors, running and managing their cities and communities for hundreds of years, often being known on a first-name basis by most of their inhabitants.
Although they possess unique magical abilities, with offensive, defensive and self-healing techniques, kitsune see themselves as better suited for scouting and hunting than frontline combat, especially if not supported by other, stronger youkai. They are generally risk-averse, and favor planning and strategy over thoughtless action, making them skilled squadleaders and commanders.
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