Changes

Key items

3,375 bytes added, 09:20, 3 December 2019
Mobile phones are not meant to serve many purposes in the game, other than being a storytelling tool and a means of communication to be used by GMs so that player characters can be contacted.
Phones require phone batteries to be operated, each of which provides enough power for 6 calls. They are also used as ingredients for the [[Phone bomb]].
Phones have a Weight of 1, and can be found for sale at workshops for [[File:Parallar symbol.png|10px]]'''300''' each.
== Night Vision Goggles (NVGs) ==
[[File:NVGs with strap.jpg|thumb|right]]
'''Night Vision Goggles''' (wipshortened to '''NVGs''')are devices allowing the user to see in environments with very low light. NVGs count as '''face gear''' - make sure you are currently wearing [[List of human clothing and armor#headgear|headgear]] that '''blocks face gear''', otherwise even if you are carrying one, you will not be able to put it on. The purpose of NVGs is to allow the user to see in dark rooms, without being seen in turn like when using a [[weapon accessory|weaponlight]]. NVGs are rare and expensive, since they are better in almost every way than weaponlights. NVGs have a Weight of 1, and can sometimes be found for sale at workshops, for [[File:Parallar symbol.png|10px]]'''2500''' each.
== Restraints ==
[[File:Handcuffs.jpg|thumb|right|A pair of metal handcuffs.]]
 
'''Restraints''' are objects designed to restrain the freedom of movement of a creature when worn, usually by keeping their wrists (more rarely, their ankles) close to each other. There are two types of restraints: the '''handcuffs''' and the '''cord restraints'''.
 
Both types of restraints work largely the same way, the only difference between the two is that the handcuffs are made out of metal, and are indefinitely reusable, whereas the cord restraints are disposable and must be destroyed to be removed.
 
Metal handcuffs are commonly seen as part of the equipment of law enforcement. They cannot be purchased anywhere, however; they are strictly issued to members of the Police faction. On occasion, they can be found in the UA.
 
Cord restraints are not found for sale anywhere either, but they can be [[crafting|crafted]] using [[crafting items|550 cord]].
 
=== Using restraints ===
 
In order to apply restraints on a creature, they must:
* Be alive (it's rather pointless to handcuff a dead creature)
* Have exactly 2 hands
* Be in either a compliant state (surrendering) or a helpless state (stunned, blinded, or passed out but not dead)
 
If all of the criteria above are satisfied, the creature can be restrained. A restrained creature is considered to be helpless and at the mercy of anyone else, particularly the person who applied the restraints on them.
 
Restrained creatures...
* May be moved, dragged around, displaced, or otherwise forced to follow another person
* May not access their own inventory; but can be accessed by another person
* May be forced to use consumables of any kind by another person
 
Depending on the type of restraints applied, there are various methods to remove them:
 
Handcuffs:
* Only the person that originally applied the handcuffs can voluntarily and safely remove them; they are assumed to be in possession of the corresponding handcuff key.
* Can be [[lockpicking|lockpicked]] by another person; they count as a mechanical lock with no corresponding serial number; however, doing so will break the handcuff lock, making it impossible to reuse them.
* Can be destroyed with brute force; handcuffs are considered to have '''10 health and LDV-2''; however, any damage dealt to the handcuffs is also dealt to one of the hands of the restrained person; be careful and keep [[meds|medical equipment]] nearby if you don't want to destroy that person's hands.
(wip)Cord restraints:* Can be removed by any other person using any weapon capable of dealing Sharp-type damage; this will destroy the restraints instantly, however.
[[Category:Miscellaneous items]]
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