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Key items

530 bytes added, 04:40, 9 November 2022
A '''gas mask''' is a disposable protective piece of equipment.
Gas masks count as '''face gear''' - make sure you are not currently wearing [[List of human clothing and armor#headgear|headgear]] that '''blocks face gear''', otherwise even if you are carrying one, you will not be able to put it on.
Gas masks can be found for sale in [[clothing shop|clothing shops]], for [[File:Parallar symbol.png|10px]]'''200''' each.
Mobile phones are not meant to serve many purposes in the game, other than being a storytelling tool and a means of communication to be used by GMs so that player characters can be contacted with. They are reminiscent of pre-smartphone devices in the real world, with very basic features other than telephone calls, such as a text message capability.
Phones require phone batteries to be operated, each of which provides enough power for 6 calls. They are also separately available, used as ingredients for the [[Phone bomb]].
Phones have a Weight of 1, and can be found for sale at [[engineering workshop|workshops]] for [[File:Parallar symbol.png|10px]]'''300''' each.
'''Night Vision Goggles''' (shortened to '''NVGs''') are devices allowing the user to see in environments with very low light.
NVGs count as '''face gear''' - make sure you are not currently wearing [[List of human clothing and armor#headgear|headgear]] that '''blocks face gear''', otherwise even if you are carrying one, you will not be able to put it on.
The purpose of NVGs is to allow the user to see in dark rooms, without being seen in turn like when using a [[weapon accessory|weaponlight]]. NVGs are rare and expensive, since they are better in almost every way than weaponlights.
Both types of restraints work largely the same way, the only difference between the two is that the handcuffs are made out of metal, and are indefinitely reusable, whereas the cord restraints are disposable and must be destroyed to be removed.
Metal handcuffs are commonly seen as part of the equipment of law enforcement. They cannot be purchased anywhere, however; they are strictly issued to members of the Police faction. On occasion, they can be found in the [[UA]].
Cord restraints are not found for sale anywhere either, nor can they be found in the UA, but they can be [[crafting|crafted]] using [[crafting items|550 cord]].
* Be in either a compliant state (surrendering) or a helpless state (stunned, blinded, or passed out but not dead)
If all of the criteria above are satisfied, the restraints owner will walk up to the creature , and the creature '''will be automatically restrained'''. No need to pass checks. You can also try to '''force restraints''' on a non-compliant or non-helpless creature. The creature must still be alive and have exactly 2 hands for this to work.* Attempting to force restraints counts as a melee attack. ** On a successful hit, the target creature must make an [[Agility]] check. If the result of that check is equal or lower than your attack roll result, they are '''restrained. ''' ** Otherwise, the attempt simply fails, and the restraints owner's turn ends. A restrained creature is considered to be helpless and at the mercy of anyone else, particularly the person who applied the restraints on them.
Restrained creatures...
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