Changes

Kenmun

2,561 bytes added, 15:03, 11 January 2023
= Attacks and techniques =
This creature has four three attacks: '''Punch''', '''Kick''', '''ClawsBite''' , and '''Acid spitMist ball'''.
=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.
 
=== Bite ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">+0</span>''' || 25% || 23% || 20% || 16% || 13% || 6% || 1%
|}
 
* The amount of damage this attack deals is not affected by the creature's [[Strength]].
 
=== Mist ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Aqua''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}
 
* Inflicts no [[Pain]] or [[Limb Damage]].
* The purpose of this attack is to generate a '''mist cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
 
==== Mist cloud ====
 
Mist clouds are a monster equivalent to smoke clouds, such as those generated by [[M18 grenade|smoke grenades]]. They have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 2 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. As a Spec-Aqua attack, it also causes [[Effects#Elemental|Water-soaked]]. These hazards '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
 
Dice results:
* A critical success will double the length of the mist cloud's life (4 turns instead of 2 turns).
* A regular success will result in the normal effects of the mist cloud occurring.
* A failure still results in a mist cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in the mist ball disintegrating before it can create a mist cloud, thus failing entirely.
* [[List of tactical vests|Tactical vest]]: TT-1A Assault vest
* [[List of backpacks|Backpack]]: Jaeger Hunter rucksack
* [[List of utility belts|Utility belt]]: Basic belt
=== Equipment and inventory ===
Insectoids Kenmun may have one of '''three''' different sets of items (roll '''1d3''' per kenmun to determine):
==== Set 1 ====
Equipped weapons:
* Auxiliary: [[Heckler & Koch G36C]] (30+1 /30, 31x [[5.56x45mm NATO]], Standard FMJ)- IS 9** Combined effects: IR -1, 0.85x damage
Inventory:
Equipped weapons:
* Auxiliary: [[IWI Tavor X95R]] (30+1 /30, 31x [[5.45x39mm]], Standard FMJ)- IS 9** Combined effects: 0.9x damage
Inventory:
Equipped weapons:
* Holster 1: [[Beretta Px4 Storm]] (14+1 /14, 15x [[.40 S&W]], Standard FMJ)- IS 3** Combined effects: FT +1
Inventory:
Mamono ('''魔物''') is a [[Languages|Youkai-go]] term which means "evil spirit". It is a category of creatures that have appeared in the Mazes alongside [[youkai]], which possess a range of magical abilities and traits. Whereas youkai are sapient, civilized creatures that have integrated into society and communities, mamono are feral monsters residing in the Uncivilized Area, being one more category of dangerous creatures that can be found there.
Kenmun is a Youkai-go term which can be transliterated that literally translates to "water spirit". They physically resemble [[kappa]], though with much more hair covering their chests, arms and legs. Much like [[amanojaku]], kenmun cannot speak any kind of recognizable [[languages|language]], and are largely feral creatures. Kenmun are more social than amanojaku, forming larger groups and tribes of up to 50 individuals in the UA. They prefer to live in dark and wet environments, such as abandoned sewer sections. Most importantly, they seem to have the ability to distinguish themselves from kappa, suggesting that they may very well be self-aware. Much like amanojaku, kenmun are only genetically compatible with other kenmun, despite their close resemblance to kappa.
As creatures that share physical resemblances with kappa, they can wear the same outfits. They are also fond of scavenging and using gear, though unlike their civilized counterparts, they do not seem to have the same knack for building, crafting and repairing things. They can, however, use weapons of all kinds, and many kenmun are found armed. It seems they have a preference for light, compact firearms, from handguns to short combat rifles, though they will generally carry whatever they can find. Surprisingly, they do not seem to maintain their weapons at all; they will frequently throw their malfunctioning weapons away, in the hopes of scavenging a new one later rather than trying to repair what they already have.
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