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Kenmun

1,841 bytes added, 15:03, 11 January 2023
= Attacks and techniques =
This creature has three attacks: '''Punch''', '''Kick''', and '''Bite''', and '''Mist ball'''.
=== Punch and kick ===
* The amount of damage this attack deals is not affected by the creature's [[Strength]].
 
=== Mist ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Aqua''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}
 
* Inflicts no [[Pain]] or [[Limb Damage]].
* The purpose of this attack is to generate a '''mist cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
 
==== Mist cloud ====
 
Mist clouds are a monster equivalent to smoke clouds, such as those generated by [[M18 grenade|smoke grenades]]. They have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 2 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. As a Spec-Aqua attack, it also causes [[Effects#Elemental|Water-soaked]]. These hazards '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
 
Dice results:
* A critical success will double the length of the mist cloud's life (4 turns instead of 2 turns).
* A regular success will result in the normal effects of the mist cloud occurring.
* A failure still results in a mist cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in the mist ball disintegrating before it can create a mist cloud, thus failing entirely.
Mamono ('''魔物''') is a [[Languages|Youkai-go]] term which means "evil spirit". It is a category of creatures that have appeared in the Mazes alongside [[youkai]], which possess a range of magical abilities and traits. Whereas youkai are sapient, civilized creatures that have integrated into society and communities, mamono are feral monsters residing in the Uncivilized Area, being one more category of dangerous creatures that can be found there.
Kenmun is a Youkai-go term that can be transliterated literally translates to "water spirit". They physically resemble [[kappa]], though with much more hair covering their chests, arms and legs. Much like [[amanojaku]], kenmun cannot speak any kind of recognizable [[languages|language]], and are largely feral creatures. Kenmun are more social than amanojaku, forming larger groups and tribes of up to 50 individuals in the UA. They prefer to live in dark and wet environments, such as abandoned sewer sections. Most importantly, they seem to have the ability to distinguish themselves from kappa, suggesting that they may very well be self-aware. Much like amanojaku, kenmun are only genetically compatible with other kenmun, despite their close resemblance to kappa.
As creatures that share physical resemblances with kappa, they can wear the same outfits. They are also fond of scavenging and using gear, though unlike their civilized counterparts, they do not seem to have the same knack for building, crafting and repairing things. They can, however, use weapons of all kinds, and many kenmun are found armed. It seems they have a preference for light, compact firearms, from handguns to short combat rifles, though they will generally carry whatever they can find. Surprisingly, they do not seem to maintain their weapons at all; they will frequently throw their malfunctioning weapons away, in the hopes of scavenging a new one later rather than trying to repair what they already have.
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