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Skeleton
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{{UnderbarrelCreature
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| image| creature_tl=[[File3| creature_cat=Undead| creature_disp=<span style="color:KBP GP-30.jpg#991111">Hostile</span>|350px]]creature_ac=C2| ubw_typecreature_ps=UGL0%| ubw_modescreature_blood=Single shotN/A| ubw_calibercreature_agi=[[40mm Caseless grenade]]+0| ubw_feedsyscreature_head=Single barrelHead - 12 HP| ubw_plusonecreature_body=NoUpper body - 48 HP<br/>Lower body - 36 HP| ubw_critfailcreature_limb=Failure to fire2 arms - 24 HP<br/>2 legs - 24 HP| ubw_weightcreature_extr=32 hands - 18 HP<br/>2 feet - 18 HP| ubw_condcreature_wp=5000N/A| ubw_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''600'''| ubw_accfeedcreature_gear=Single barrel[[File:Yes box.png| ubw_accfeedstd=1-round capacity25px]]| ubw_rlmfg=<span style=font-size:80%>KBP Instrument Design Bureau</span>| ubw_rlcountrycreature_wear=[[File:Soviet UnionHuman clothing.png|25px]] Soviet Union| ubw_rlyear=1989
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The '''KBP GPskeleton''' is a creature belonging to the '''Undead''' category. = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={| class="wikitable" style="font-30size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || ''' <span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''four''' different sets of items (also simply called roll '''GP1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) -30IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ) = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver) , '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is an underbarrel grenade launcher designed to a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire ''' effect]].* '''Gas immunity''': This creature has a [[40mm Caseless grenadeEffects#Clothing and armor|40mm Caseless grenadespermanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''. = Overview ={{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay. An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
[[Category:Weapon accessoriesCreatures]]