Changes
Skeleton
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{{OccupationCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| occupation_dispcreature_tl=Neutral3| occupation_uacreature_cat=[[FileUndead| creature_disp=<span style="color:Yes box.png#991111">Hostile</span>|25px]]creature_ac=C2| occupation_humancreature_ps=0%| creature_blood=N/A| creature_agi=+0| creature_head=Head - 12 HP| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP| creature_wp=N/A| creature_bones=[[File:Yes boxHas bones.png|25px]]| occupation_halflingcreature_gear=[[File:Yes box.png|25px]]| occupation_youkaicreature_wear=[[File:Yes boxHuman clothing.png|25px]]
}}
= Attacks and techniques =
This creature has one attack: '''Claws'''.
=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
|}
= Equipment =
=== [[Clothing and armor]] ===
=== [[Load-bearing equipment]] ===
* [[Utility List of utility belts|Utility belt]]: Dump belt* [[Leg rigs]]: 2x Condor utility rig
=== Equipment and inventory ===
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
==== Set 1 ====
Equipped [[weapons]]:
* Primary 1: [[Mop]]* Holster 1: [[Wildey SurvivorHeavy crossbow]] (7+1 /71, 8x 1x [[.475 Wildey MagnumLarge bolt]], Standard FMJNRM)- IS 22* Holster 2* Combined effects: [[Screwdriver]]1.3x damage
Inventory:
* Dump belt, General carrying: 4x 10x [[Wildey magazinesLarge bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|Wildey .357/.38 7-round magazinespeedloader]] (Each: 7 /7, 7x [[.475 Wildey 357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
= Other information =
[[Skills]]: Species' natural * Combat skills + the following:'''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Combat Non-combat skills: '''SkilledUnskilled''' (All all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
{{Lore}}
In the Mazesfact, janitors are generally highly respected skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their job bodies. This is considered not without reason; the greatest threat to be of great importance. Without janitorsa skeleton is blunt damage, and more specifically, bone fractures. As they are ''all of the '' bone, skeletons are particularly vulnerable to anything that could fracture their bodies . Much like with zombies and body parts left strewn about after a fight would be left to rot and emit horrendous odorsghouls, rendering the room difficult excessive damage to traverse at besta critical part of their body (head, torso or hips) will dispel the necromantic grip and unlivable at worstrevert them back to a pile of inert bones.
[[Category:Occupations]][[Category:Occupations open to humans]][[Category:Occupations open to halflings]][[Category:Occupations open to youkaiCreatures]]