Difference between revisions of "Introduction"

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Welcome to '''MazeWorld!''' If you're wondering what this is all about, this is the page that will explain the basics.
+
Welcome to '''MazeWorld!''' If you're wondering what this is all about, you've come to the right place! The purpose of this page is to quickly introduce what the game is about, so that you may decide whether this game is for you.
 +
 
 +
= About tabletop RPGs =
 +
 
 +
This page is assuming that you are familiar with '''[https://en.wikipedia.org/wiki/Tabletop_role-playing_game Tabletop Role-Playing Games]''' (or TRPGs). The most famous and most influential is ''Dungeons & Dragons''. There are myriad other tabletop RPGs out there, such as ''Shadowrun'', ''d20 Modern'', ''GURPS'', ''Traveller'', ''Pathfinder'', and far more.
 +
 
 +
If you are familiar with what TRPGs are already, then great! All you will need to become adjusted to is MazeWorld's dice and play system, as it was custom-designed for this game rather than adapted from an existing format.
 +
 
 +
But whether or not you're new to TRPGs, you're very much still in good company. This wiki is here to help and guide you! Specifically, the 'Getting Started' category of pages have the express purpose of teaching you about the game, how to play it, how to be a Game Master (GM) for it, and how to get a feel for the unique world of the Mazes.
 +
 
 +
= About MazeWorld =
 +
 
 +
MazeWorld is set in the realm of the Mazes, a strange and complex dystopian world made up of inter-connected rooms, doors and corridors, where the concepts of inside and outside are reversed. In this world, "inside" is common, and "outside" is rare. Inside of this realm are tens of thousands of people and creatures, all vying for survival and control of a number of townships and communities.
 +
 
 +
The creatures in the Mazes are very diverse and varied; you will find humans, halflings (humans with animal genetic traits, granting them ears, tails, claws, and inherited behavior patterns), youkai (creatures similar to the [https://en.wikipedia.org/wiki/Y%C5%8Dkai youkai] of Japanese folklore), angelic and demonic creatures, as well as a smattering of animals, monsters, constructs, and other, less-sapient, but no less dangerous beasts.
 +
 
 +
This is a world where technology and magic both coexist; however both are, to a certain extent, limited. While it seems that the Mazes have not progressed past the mid-1990s in terms of computing, and have rudimentary networking skills, power and electricity is largely sourced from Serpentium, a valuable mineral ore which can be processed and converted into clean electrical power. Magic exists; certain creatures and certain things have clearly fantastic capabilities; mushrooms healing wounds, creatures throwing fireballs or protecting defensive shields, blessed objects granting greater strength or resistance to pain... However, these forms of magic are limited in scope and usefulness, largely confined to innate talents from the few species blessed with them.
 +
 
 +
The world of the Mazes can be separated into two kinds of places:
 +
* The townships, cities, communities, roughly referred to as the '''Civilized Areas''' or simply '''the Towns''', which are organized, may or may not be controlled by one of the major factions of the world...
 +
* ...and what is referred to as the '''Uncivilized Area''' (or simply '''the UA'''), where the roads and routes between each town can be found.
 +
 
 +
Where the Towns are what you expect; they have maps, there are various facilities inhabited by various people living and working there, the UA is a little more dangerous. You see, in the UA, the only thing that is certain is whether the route connecting one town to the next will lead you where you need to. The Uncivilized Area is composed of '''random, constantly shifting and changing rooms''' which are generally filled with '''hostile creatures''', as well as the occasional outcast, marauder, and other violent criminal.
 +
 
 +
Survival is a constant concern; in order for a town to not be overrun and turn into a ghost town that will fade into the UA, it is generally the duty of each town to defend their own existence from the occasional creature invasion, lest that town falls into ruin and disappears. Everyone has their idea on what constitutes effective survival - it is not sufficient to simply be an autonomous community living in autarky; trade, mutual help, and agreements are necessary for each community's survival. However, because leaving a town necessarily means entering the UA and facing its dangers and uncertainty, it means that all but the most reclusive of the people in this world are expected to know how to fight.
 +
 
 +
For this reason, most people in the Mazes are armed. Very, very well armed. Weapon usage and martial arts are not just common, it is almost culturally expected to know how to fight and handle yourself. Therefore, it is a world full of firearms, melee weapons, explosives, and other tools of defense and destruction.
 +
 
 +
That is where the major factions of the world come into play. Each faction has their own stated goals, and at least some vision on how to make the world of the Mazes safer. There are six factions, and they can be grouped into pairs of opposed factions, due to long-standing ongoing conflicts.
 +
 
 +
* The '''Maze Military''', a mostly all-human (with some halflings) organized and uniformed force. Their official mission is to patrol the UA and defend the inhabitants of the Mazes against creature and monster threats, but corruption and discriminatory movements, as well as a long-standing rivalry with youkai, have made the Military seem more interested in waging war against youkai than anything else.
 +
* The '''Youkai Activists''' are a political and paramilitary contingent of youkai interested in attaining self-determination and autonomy from a world where humans are the majority population. To some, they are merely fighting for their own freedom. To others, they are anti-human terrorists bent on destruction and chaos.
 +
 
 +
* The '''Maze Police''' was established to be the 'interior threat' counterpart to the Military; they created a standard set of laws and rules, unimaginatively known as Standard Law. All towns have the possibility to request coverage and protection from the Maze Police; to get the Police's protection, security, and processing of wrongdoers and lawbreakers, all they have to do is agree to implement Standard Law into their communities. Not all communities have agreed to do so (they are referred to as independent towns), and certain openly wage war on these rules...
 +
* ...particularly the '''Yatela Crime Family''', the Mazes' organized crime. So powerful and influent, that they are synonymous with all but the most petty of crimes, and why when one thinks of an '''Outlaw''', they think of a Yatela crime family member. Sharply (if stereotypically) dressed and in control of several communities, where only their authority and iron fist matters, they are not only opposed to Standard Law, but to anything that may be a threat to their activities, legal or less legal; prostitution, pornography, racketeering, extortion, theft and black markets, murder, contract killing...
 +
 
 +
* On the matters of faith and religion, the '''Angelics''' (and the entity under which they are organized: '''Heaven, Ltd''') and the '''Demonics''' ('''Hell, Inc.''') are fiercely opposed, each having their own ideas and sets of values with which to influence the people of the Mazes (as well as their own collection of creatures and reasons to wage war to one another.) The Angelics preach for values such as loyalty, moderation, chastity, order, and general virtues, whereas the Demonics insist that natural urges, sexual freedom, greed, and competition are not only normal, but the only valid way to live one's life.
 +
 
 +
Factions competing, people trying to survive and eke out a living, creatures lurking... and lots, and lots, of shooting, stabbing and exploding - such is the daily life in the Mazes.
 +
 
 +
= Who is this game for? =
 +
x
 +
 
 +
= What do I need to play? =
 +
 
 +
MazeWorld is a type of TRPG which was designed exclusively for play over instant messaging over the internet. The current iteration is designed to be played on '''Discord''', and makes extensive use of two types of bots; a regular '''dice bot''' for rolling virtual dice, and a '''random item bot''' for rolling random objects, creatures, etc. in a convenient manner. We use and strongly recommend '''[https://github.com/ArtemGr/Sidekick Sidekick]''' for dice, and we have developed [[Tsuchinoko (bot)|Tsuchinoko]] for items.
  
= section 1 =
+
Those two bots, a Discord server to invite them on, a GM with knowledge of the game (which is provided to you in this very wiki) and at least one player: Those are the minimum requirements for playing MazeWorld.
  
text
+
It is not necessary to join '''[https://discord.gg/sB2UFKg our server]''' in order to play, though you're still encouraged to do so; we always welcome new people, we will answer your questions about the game, and we're a cool bunch to chill out with.
  
 
[[Category:Getting_started]]
 
[[Category:Getting_started]]

Revision as of 03:20, 11 May 2019

Navigation: Main Page Introduction




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
I'm probably gonna go through a lot of revisions before I'm happy with this page.


Welcome to MazeWorld! If you're wondering what this is all about, you've come to the right place! The purpose of this page is to quickly introduce what the game is about, so that you may decide whether this game is for you.

About tabletop RPGs

This page is assuming that you are familiar with Tabletop Role-Playing Games (or TRPGs). The most famous and most influential is Dungeons & Dragons. There are myriad other tabletop RPGs out there, such as Shadowrun, d20 Modern, GURPS, Traveller, Pathfinder, and far more.

If you are familiar with what TRPGs are already, then great! All you will need to become adjusted to is MazeWorld's dice and play system, as it was custom-designed for this game rather than adapted from an existing format.

But whether or not you're new to TRPGs, you're very much still in good company. This wiki is here to help and guide you! Specifically, the 'Getting Started' category of pages have the express purpose of teaching you about the game, how to play it, how to be a Game Master (GM) for it, and how to get a feel for the unique world of the Mazes.

About MazeWorld

MazeWorld is set in the realm of the Mazes, a strange and complex dystopian world made up of inter-connected rooms, doors and corridors, where the concepts of inside and outside are reversed. In this world, "inside" is common, and "outside" is rare. Inside of this realm are tens of thousands of people and creatures, all vying for survival and control of a number of townships and communities.

The creatures in the Mazes are very diverse and varied; you will find humans, halflings (humans with animal genetic traits, granting them ears, tails, claws, and inherited behavior patterns), youkai (creatures similar to the youkai of Japanese folklore), angelic and demonic creatures, as well as a smattering of animals, monsters, constructs, and other, less-sapient, but no less dangerous beasts.

This is a world where technology and magic both coexist; however both are, to a certain extent, limited. While it seems that the Mazes have not progressed past the mid-1990s in terms of computing, and have rudimentary networking skills, power and electricity is largely sourced from Serpentium, a valuable mineral ore which can be processed and converted into clean electrical power. Magic exists; certain creatures and certain things have clearly fantastic capabilities; mushrooms healing wounds, creatures throwing fireballs or protecting defensive shields, blessed objects granting greater strength or resistance to pain... However, these forms of magic are limited in scope and usefulness, largely confined to innate talents from the few species blessed with them.

The world of the Mazes can be separated into two kinds of places:

  • The townships, cities, communities, roughly referred to as the Civilized Areas or simply the Towns, which are organized, may or may not be controlled by one of the major factions of the world...
  • ...and what is referred to as the Uncivilized Area (or simply the UA), where the roads and routes between each town can be found.

Where the Towns are what you expect; they have maps, there are various facilities inhabited by various people living and working there, the UA is a little more dangerous. You see, in the UA, the only thing that is certain is whether the route connecting one town to the next will lead you where you need to. The Uncivilized Area is composed of random, constantly shifting and changing rooms which are generally filled with hostile creatures, as well as the occasional outcast, marauder, and other violent criminal.

Survival is a constant concern; in order for a town to not be overrun and turn into a ghost town that will fade into the UA, it is generally the duty of each town to defend their own existence from the occasional creature invasion, lest that town falls into ruin and disappears. Everyone has their idea on what constitutes effective survival - it is not sufficient to simply be an autonomous community living in autarky; trade, mutual help, and agreements are necessary for each community's survival. However, because leaving a town necessarily means entering the UA and facing its dangers and uncertainty, it means that all but the most reclusive of the people in this world are expected to know how to fight.

For this reason, most people in the Mazes are armed. Very, very well armed. Weapon usage and martial arts are not just common, it is almost culturally expected to know how to fight and handle yourself. Therefore, it is a world full of firearms, melee weapons, explosives, and other tools of defense and destruction.

That is where the major factions of the world come into play. Each faction has their own stated goals, and at least some vision on how to make the world of the Mazes safer. There are six factions, and they can be grouped into pairs of opposed factions, due to long-standing ongoing conflicts.

  • The Maze Military, a mostly all-human (with some halflings) organized and uniformed force. Their official mission is to patrol the UA and defend the inhabitants of the Mazes against creature and monster threats, but corruption and discriminatory movements, as well as a long-standing rivalry with youkai, have made the Military seem more interested in waging war against youkai than anything else.
  • The Youkai Activists are a political and paramilitary contingent of youkai interested in attaining self-determination and autonomy from a world where humans are the majority population. To some, they are merely fighting for their own freedom. To others, they are anti-human terrorists bent on destruction and chaos.
  • The Maze Police was established to be the 'interior threat' counterpart to the Military; they created a standard set of laws and rules, unimaginatively known as Standard Law. All towns have the possibility to request coverage and protection from the Maze Police; to get the Police's protection, security, and processing of wrongdoers and lawbreakers, all they have to do is agree to implement Standard Law into their communities. Not all communities have agreed to do so (they are referred to as independent towns), and certain openly wage war on these rules...
  • ...particularly the Yatela Crime Family, the Mazes' organized crime. So powerful and influent, that they are synonymous with all but the most petty of crimes, and why when one thinks of an Outlaw, they think of a Yatela crime family member. Sharply (if stereotypically) dressed and in control of several communities, where only their authority and iron fist matters, they are not only opposed to Standard Law, but to anything that may be a threat to their activities, legal or less legal; prostitution, pornography, racketeering, extortion, theft and black markets, murder, contract killing...
  • On the matters of faith and religion, the Angelics (and the entity under which they are organized: Heaven, Ltd) and the Demonics (Hell, Inc.) are fiercely opposed, each having their own ideas and sets of values with which to influence the people of the Mazes (as well as their own collection of creatures and reasons to wage war to one another.) The Angelics preach for values such as loyalty, moderation, chastity, order, and general virtues, whereas the Demonics insist that natural urges, sexual freedom, greed, and competition are not only normal, but the only valid way to live one's life.

Factions competing, people trying to survive and eke out a living, creatures lurking... and lots, and lots, of shooting, stabbing and exploding - such is the daily life in the Mazes.

Who is this game for?

x

What do I need to play?

MazeWorld is a type of TRPG which was designed exclusively for play over instant messaging over the internet. The current iteration is designed to be played on Discord, and makes extensive use of two types of bots; a regular dice bot for rolling virtual dice, and a random item bot for rolling random objects, creatures, etc. in a convenient manner. We use and strongly recommend Sidekick for dice, and we have developed Tsuchinoko for items.

Those two bots, a Discord server to invite them on, a GM with knowledge of the game (which is provided to you in this very wiki) and at least one player: Those are the minimum requirements for playing MazeWorld.

It is not necessary to join our server in order to play, though you're still encouraged to do so; we always welcome new people, we will answer your questions about the game, and we're a cool bunch to chill out with.