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Introduction

45 bytes added, 03:46, 11 May 2019
This game is a one-person passion project, featuring many themes and inspired by many games, movies, other RPGs, and subjects that personally appeal to the [[User:Tempest|author]]. Whether it will appeal to ''you'' depends entirely on you, but this section should give you pointers.
Above all, this game is combat-oriented, with a loving focus on weapons and weapon usage, and in particular, firearms. Guns take center stage, and it isn't a secret that it was made , at least in part, as a love letter to guns and gunplay.
Generally speaking, this game is for you if:
= About MazeWorld =
MazeWorld is set in the realm of the Mazes, a strange and complex dystopian world made up of inter-connected rooms, doors and corridors, where the concepts of inside and outside are reversed. In this world, "inside" is common, and "outside" is rare. Inside of Within this realm are many creatures; tens of thousands of people and creaturessapients, all and countless non-sapients. All are vying for survival , with the sapient inhabiants living in, and competing for control of a number of townships and communities.
The creatures in the Mazes are very diverse and varied; you will find humans, halflings (humans with animal genetic traits, granting them ears, tails, claws, and inherited behavior patterns), youkai (creatures similar to the [https://en.wikipedia.org/wiki/Y%C5%8Dkai youkai] of Japanese folklore), angelic and demonic creatures, as well as a smattering of animals, monsters, constructs, and other, less-sapient, but no less dangerous beasts.
The world of the Mazes can be separated into two kinds of places:
* The townships, cities, communities, roughly referred to as the '''Civilized Areas''' or simply '''the Towns''', which are organized, may or may not be controlled by one of the major factions of the world...
* ...and what is referred to as the '''Uncivilized Area''' (or simply '''the UA'''), where the roads and routes between each town can be found.
Where the The Towns are what you expect; they have mapsof them, with houses, shops, there are various facilities inhabited by various people living and working there, the inhabitants. The UA , however, is a little more dangerous. You see, in the UA, the only thing that is certain is whether the route connecting one town to the next will lead you where you need to. The Uncivilized Area is composed of '''random, constantly shifting and changing rooms''' which are generally filled with '''hostile creatures''', as well as the occasional outcast, marauder, and other violent criminal.
Survival is a constant concern; in order for a town to not be overrun and turn into a ghost town that will fade into the UA, it is generally the duty of each town to defend their own existence from the occasional creature invasion, lest that town falls into ruin and disappears. Everyone has their idea on what constitutes effective survival - it is not sufficient to simply be an autonomous community living in autarky; trade, mutual help, and agreements are necessary for each community's survival. However, because leaving a town necessarily means entering the UA and facing its dangers and uncertainty, it means that all but the most reclusive of the people in this world are expected to know how to fight.
* The '''Maze Police''' was established to be the 'interior threat' counterpart to the Military; they created a standard set of laws and rules, unimaginatively known as Standard Law. All towns have the possibility to request coverage and protection from the Maze Police; to get the Police's protection, security, and processing of wrongdoers and lawbreakers, all they have to do is agree to implement Standard Law into their communities. Not all communities have agreed to do so (they are referred to as independent towns), and certain openly wage war on these rules...
* ...particularly the '''Yatela Crime Family''', the Mazes' biggest organized crimegroup in the Mazes. So powerful and influent, that they are synonymous with all but the most petty of crimes, and why when one thinks of an '''Outlaw''', they think of a Yatela crime family member. Sharply (if stereotypically) dressed and in control of several communities, where only their authority and iron fist matters, they are not only opposed to Standard Law, but to anything that may be a threat to their activities, legal or less legal; prostitution, pornography, racketeering, extortion, theft and black markets, murder, contract killing...
* On the matters of faith and religion, the '''Angelics''' (and the entity under which they are organized: '''Heaven, Ltd''') and the '''Demonics''' ('''Hell, Inc.''') are fiercely opposed, each having their own ideas and sets of values with which to influence the people of the Mazes (as well as their own collection of creatures and reasons to wage war to one another.) The Angelics preach for values such as loyalty, moderation, chastity, order, and general virtues, whereas the Demonics insist that natural urges, sexual freedom, greed, and competition are not only normal, but the only valid way to live one's life.
= What do I need to play? =
MazeWorld is a type of TRPG which was designed exclusively for play over via instant messaging over the internet. The current iteration is designed to be played on '''Discord''', and makes extensive use of two types of bots; a regular '''dice bot''' for rolling virtual dice, and a '''random item bot''' for rolling random objects, creatures, etc. in a convenient manner. We use and strongly recommend '''[https://github.com/ArtemGr/Sidekick Sidekick]''' for dice, and we have developed [[Tsuchinoko (bot)|Tsuchinoko]] for items.
Those two bots, a Discord server to invite them on, a GM with knowledge of the game (which is provided to you in this very wiki) and at least one player: Those are the minimum requirements for playing MazeWorld.