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Rossi Circuit Judge

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Welcome {{Firearm| name={{{name|{{{1|{{PAGENAME}}}}}}}}| image=[[File:Rossi Circuit Judge.jpg|350px]]| wpn_class=1| wpn_category=Conventional rifle| wpn_modes=Semi-auto| wpn_caliber=[[.45 Colt]] (3 inch chamber)<sup>[[Pedersoli Howdah 45/410#Other information|(*)]]</sup>| wpn_bbl=18.5| wpn_feedsys=Cylinder| wpn_plusone=No| wpn_critfail=Failure to fire| wpn_stock=Fixed (S)| wpn_weight=14| wpn_cond=16000| wpn_cost=[[File:Parallar symbol.png|10px]]'''MazeWorld!1550''' If you're wondering what this is all about, you've come to the right place! The purpose of this page is to quickly introduce what the game is about, so that you may decide whether this game is for you(Rarity 4)| wpn_accfeed=Cylinder| wpn_accfeedstd=5-round capacity| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=NATO Short mount| wpn_accopticsstd=None| wpn_accunder=N/A| wpn_accunderstd=None| wpn_acclights=N/A| wpn_acclightsstd=None| wpn_rlmfg=Amadeo Rossi SA| wpn_rlcountry=[[File:Brazil.png|25px]] Brazil| wpn_rlyear=2011}}
{{Hebiquote
|quotetext=Did you ever ask yourself what would happen if you gave a .45 Colt revolver a longer barrel and a stock? You get the Rossi Circuit Judge, an unbelievably versatile and unique rifle. Although it is a [[.45 Colt]]/[[.410 bore]] revolver at heart, it is also a rifle, giving you a stock, a long barrel, and even a short optics rail for all of your favorite sighting systems. Don't forget to show it to your local [[workshop]] and ask them what they can do to enhance it further! All things considered, this might just be one of the most versatile weapons money can buy in the Mazes.
|quoteauthor=GenericArchangel
}}
= About tabletop RPGs = This page is assuming that you are familiar with The '''[https://en.wikipedia.org/wiki/Tabletop_role-playing_game Tabletop Role-Playing Games]Rossi Circuit Judge''' (shortened to TTRPG or TRPG). The most famous and most influential is also called ''Dungeons & Dragons'Circuit Judge'. There are myriad other tabletop RPGs out there, such as ''Shadowrun'', ''d20 Modern'', ''GURPS'', ''Traveller'', ''Pathfinder'', and far more. If you are familiar with what TTRPGs are already, then great! All you will need to become adjusted to is MazeWorld's dice and play system, as it was custom-designed for this game rather than adapted from an existing format. If you're new, worry not! Throughout the many years this game was run and being written, countless players with no prior experience jumped in. It is entirely possible to learn and become good at playing MazeWorld without ever having played another TTRPG before - all that may be required is to have a little more patience! Whether or not you're new to TTRPGs, you're very much still in good company. This wiki is here to help and guide you - new players and seasoned players alike! Specifically, this ''Getting Started'' 4-page guide, has been written with the express purpose of teaching you about the basics of the game and how to create a new character for it. The rest of the wiki is here to teach you about everything else in-depth; but don't worry about any of that for now. The best way to be introduced to MzW is to jump right in! In the spirit of that, keep reading, and by the end of these four pages, you should have a character sheet ready to play, or at least, know exactly how to make one.  = Who is this game for? = This game ) is a one-person passion project, featuring many themes and inspired by many games, movies, other RPGs, and subjects that personally appeal to the [[User:Tempest|author]]. Whether it will appeal to ''you'' depends entirely on you, but this section should give you pointers. Above all, this game is combat-oriented, with a loving focus on weapons and weapon usage, and in particular, firearms. Guns take center stage, and it isn't a secret that it was made, at least in part, as a love letter to guns and gunplay. Generally speaking, this game is for you if:* You like tabletop RPGs (obviously)* You like firearms, military equipment, weapons in general, and are interested in playing a RPG that does guns and weapons proper justice* You enjoy your RPGs on the crunchier, combat- and item-oriented side of things* You do not mind seeing a mix of realistic and fantastic elements These are completely optional, but you might have a better appreciation for this game if:* You are familiar with ''Touhou Project'' (the concept of youkai and youkai species, in particular)* You have played other tabletop RPGs before* You have played ''roguelike'' video games before '''Content advisory:''' This game contains, or approaches the following themes:* '''Violence'''* Adult themes* Drug and substance use* [https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasticRacism Fantasy racism/Speciesism45 ColtIf none of this has scared you away yet, then keep on reading!  = About MazeWorld = MazeWorld is a survival-fantasy game set in the realm of '''the Mazes''', a strange and complex dystopian world made up of inter-connected rooms, doors, and corridors, where the concepts of inside and outside are reversed. In this world, "inside" is common, and "outside" is rare. Within this realm are many creatures; tens of thousands of sapients, and countless non-sapients. All are vying for survival, with the sapient inhabitants living in, and competing for control of a number of townships. The [[creatures]] in the Mazes are very diverse and varied; you will find [[humans]], [[halflings]] (humans conventional rifle with animal genetic traits, granting them ears, tails, claws, and inherited behavior patterns), [[youkai]] (creatures similar to the [https://en.wikipedia.org/wiki/Y%C5%8Dkai youkai] of Japanese folklore), [[angelic]] and [[demonic]] creatures, as well as a smattering of animals, monsters, constructs, and other, less-sapient, but no less dangerous beasts3 inch chambers.
This is a world where technology and magic both coexist; however both are, to a certain extent, limited. While it seems that the Mazes have not progressed past the mid-1990s in terms of computing, and have rudimentary networking skills, power and electricity are largely sourced from == [[SerpentiumMaze Customs]], a valuable mineral [[ore]] that can be processed and converted into clean electrical power. Magic exists; certain creatures and certain things have clearly fantastic capabilities; mushrooms healing wounds, creatures throwing fireballs or protecting defensive shields, blessed objects granting greater strength or resistance to pain... However, these forms of magic are limited in scope and usefulness, largely confined to innate talents from the few species blessed with them.==
The world of the Mazes This weapon can be separated into two kinds of placesreceive the following minor customization services:* The townships, cities, communities, referred to as the '''[[Civilized Areas]]Chief Justice''' or simply * '''the TownsCircuit Judge Carbine''', which are organized, may or may not be controlled by one of the major factions of the world...* ...and what is referred to as the Combination: '''[[Uncivilized Area]]Chief Justice Carbine''' (or simply '''the UA'''), where the roads and routes between each town can be found.
The Towns are what you expect of them, === Chief Justice ===''This modification replaces the original frame and cylinder with houses, shops, facilities, inhabitants, a .454 Casull cylinder and a relative sense of safetyhigh-strength frame similar to the [[Taurus Raging Judge Magnum]]'s, greatly increasing this weapon's versatility.''
The UA, however, is a little more dangerousCost: [[File:Parallar symbol. You see, in the UA, the only thing that is certain is whether the route connecting one town to the next will lead you where you need to. The Uncivilized Area is composed of png|10px]]'''random, constantly shifting and changing rooms500''' which are generally filled with '''hostile creatures''', as well as the occasional outcast, marauder, and other violent criminals.
Survival is a constant concern; in order for a town to not be overrun and turn into a ghost town that will fade into the UA, it is generally the duty of each town to defend their own existence from the occasional creature invasion, lest that town falls into ruin and disappearsModifications:* Caliber: Becomes [[. Everyone has their idea on what constitutes effective survival - it is not sufficient to simply be an autonomous community living in autarky; trade, mutual help, and agreements are necessary for each community's survival. However, because leaving a town necessarily means entering the UA and facing its dangers and uncertainty, it means that all but the most reclusive of the people in this world are expected to know how to fight454 Casull]] (3 inch chambers).
For this reasonmore information, most people in see the Mazes are armed. '''[[Weapons|Very, very well-armed]]'''. Weapon usage and [[Unarmed combat|martial arts]] are not just common, it is almost culturally expected to know how to fight and handle yourself. Therefore, it is a world full of firearms, melee weapons, explosives, and other tools of defense and destruction. section below
That is where === Circuit Judge Carbine ===''This package swaps out the major factions of the world come into playoriginal 18. Each faction has its own stated goals 5-inch barrel with a shorter and at least some vision on how to make more maneuverable 12-inch variant, greatly reducing the world of the Mazes safer. There are six major [[factions]], weapon's bulk and they can be grouped into pairs of opposed factions, due to long-standing ongoing conflictsweight.''
* The '''Cost: [[Maze MilitaryFile:Parallar symbol.png|10px]]''', an organized and uniformed force composed of humans and halflings. Their official mission is to patrol the UA and defend the inhabitants of the Mazes against creature and monster threats, but corruption and discriminatory movements, as well as a long-standing rivalry with youkai, have made the Military seem more interested in waging war against youkai than anything else.* The 200'''[[Youkai Nation]]''' are a political and paramilitary contingent of youkai interested in attaining self-determination and autonomy from a world where humans are the majority population. To some, they are merely fighting for their own freedom. To others, they are anti-human terrorists bent on destruction and chaos.
Modifications:* The Weapon Class: Becomes '''[[Maze Police]]Class 2''' was established to be the 'interior threat' counterpart to the Military; they created a standard set of laws and rules, unimaginatively known as Standard Law. All towns have the possibility to request coverage and protection from the Maze Police; to get the Police's protection, security, and processing of wrongdoers and lawbreakers, all they have to do is agree to implement Standard Law into their communities. Not all communities have agreed to do so (they are referred to as independent towns), and certain openly wage war on these rules...* ...particularly the Barrel length: Becomes '''[[Yatela Crime Syndicate]]9.5 inches''', the biggest organized crime group in the Mazes. So powerful and influential, that they are synonymous with all but the pettiest of crimes, and why when one thinks of an * Weight: Becomes '''Outlaw9''', they think of a Yatela crime family member. Sharply - if stereotypically - dressed, and in control of several communities where only their authority and iron fist matter, they are not only opposed to Standard Law, but to anything that may be a threat to their activities, legal or less legal; prostitution, pornography, racketeering, extortion, theft, and black markets, murder, contract killing..units.
* On the matters of faith and religion, the === Chief Justice Carbine ==='''Angelics''' (and the entity under which they are organized: '''[[Heaven, LtdCombine both modifications to create a terrifying short-barreled carbine with a 5-shot .]]''') and the '''Demonics''' ('''[[Hell, Inc454 Casull cylinder.]]''') are fiercely opposed, each having their own ideas and sets of values with which to influence the people of the Mazes (as well as their own collection of creatures and reasons to wage war to one another.) The Angelics preach values such as loyalty, moderation, chastity, order, and general virtues, whereas the Demonics insist that natural urges, sexual freedom, greed, and competition are not only normal, but the only valid way to live one's life.
Factions competing, people trying to survive and eke out This is a living, creatures lurking... and lots, and lots'''two-step''' modification from the original weapon, which combines the effects of shooting, stabbing, the '''Chief Justice''' and exploding - such is the daily life in the Mazes'''Circuit Judge Carbine''' conversions.
Cost: [[File:Parallar symbol.png|10px]]'''700'''
= What do I need to play? =Modifications:* Weapon Class: Becomes '''Class 2'''* Caliber: Becomes [[.454 Casull]] (3 inch chambers).* Barrel length: Becomes '''9.5 inches'''.* Weight: Becomes '''9''' units.
MazeWorld is a type of TTRPG that was designed exclusively for play via instant messaging over For more information, see the internet. The current iteration is designed to be played on '''Discord''', and makes extensive use of two types of bots; a regular '''dice bot''' for rolling virtual dice, and a '''random item bot''' for rolling random objects, creatures, etc. in a convenient manner. We have developed two bots for this game: '''SnakeEyes''', a dice roller, and '''Tsuchinoko''', a random item generator. You can find details about both of them on '''[[Official Discord bots|this page]].'''section below
Those two bots== Other information ==* The Circuit Judge is equipped with 3 inch chambers, a Discord server allowing it to invite them onalso accept [[.410 bore]] ammunition. However, a GM when loaded with knowledge of the game (which .410 bore ammunition, an FT+1 malus is provided automatically applied due to you in this very wikicertain limitations:** Projectiles from multi-projectile .410 shells (buckshot, flechette...)will spread wider, and at least one player: Those as they are fired from a rifled barrel, therefore making them less accurate than a smoothbore.** .410 slugs do not engage the minimum requirements rifling of this weapon, instead relying entirely on the shot cup for playing MazeWorldspin stabilization; therefore making them less accurate than a "proper" bullet.
It is not necessary === Information specific to join '''[https://discord.gg/sB2UFKg our server]''' in order to playthe Chief Justice and Chief Justice Carbine ===With all options combined (listed below), though you're still encouraged to do so; we always welcome new people, we will answer your questions about the game, Chief Justice and we're a cool bunch Chief Justice Carbine are capable of accepting up to chill out 5 different calibers, though with, so why not come in?certain limitations.
<center>{| class="wikitable" style="font-size:9pt; text-align:center"|-| Step 1 || Step 2 || Step * Despite being a .454 Casull conventional rifle, it features a 3 || Step 4|-|style="font-size:11pt" width="250"| '''inch revolving cylinder, meaning this weapon may accept [[Introduction.454 Casull]]''' ||style="font-size:11pt" width="250"| ''', [[Basic concepts.45 Colt]]''' ||style="font-size:11pt" width="250"| ''', and [[Character creation.410 bore]]ammunition interchangeably.* Optionally, this weapon may also accept [[List of moon clips|moon clips]]; specifically ''' ||style="font.460 Rowland/.45 ACP 6-size:11pt" width="250"| round moon clips'''; in which case this weapon will accept [[Character customization.460 Rowland]]'''and [[.45 ACP]] ammunition interchangeably.|}</center>** When loaded with a moon clip, this weapon will no longer accept .454 Casull, .45 Colt, or .410 bore ammunition; the moon clip prevents seating rimmed ammunition.
[[Category:Getting startedClass 1 weapons]]