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Hunting

166 bytes removed, 01:28, 23 May 2020
Value multipliers from [[effects]]:
* [[Effects#Mind|Alertness increase]]Delicacy: '''1.25x5x'''* [[Effects#Strength|Strength +10%]]Luxury: '''12.5x'''* [[Effects#Strength|Strength +20%]]: '''2x0x'''
* Tainted: '''0x'''
* Illegal (species is human, halfling, or non-wicked youkai): '''Cannot be sold'''
Replace ''xxx'' with the name of the creature it came from.
Meat from certain creatures may also have additionalbe considered to be extra valuable, temporary effects when eaten, such as [[Effects#Mind|increased alertness]]either due to tasting particularly good, or [[Effects#Strength|+10% or +20% Strength]], usually for 20 turns per piecedue to the rarity of the creature it came from. Such effects must be added If this creature's meat falls under either category, add "Delicacy" or "Luxury" to the event line as well. Examples below:
* [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Strength +20% (20 turns) Delicacy - Weight: 0.2* [Food] Hunting - Cooked Raw game meat, ''xxx'' - 5d25 3d25 ntri - Alertness increase (20 turns) Luxury - Weight: 0.2
If the meat is tainted, it does not matter anymore if it's raw or cooked: