Difference between revisions of "Hunting"

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To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
 
To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
  
The amount of meat that is found on a dead body depends on the amount of hit points remaining in various [[limb health|limb groups]], according to these formulas:
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The amount of meat (referred to as the '''meat worth''') that is found on a dead body depends on the amount of hit points remaining in various [[limb health|limb groups]], according to these formulas:
 
* 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
 
* 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
 
* 1 meat for every 2 HP in all HEAD and LIMB group body parts
 
* 1 meat for every 2 HP in all HEAD and LIMB group body parts
 
* Meat cannot be harvested from WEAK POINTS or from EXTREMITIES
 
* Meat cannot be harvested from WEAK POINTS or from EXTREMITIES
  
(WIP)
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Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible.
 +
 
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=== Meat ===
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The meat obtained is referred to as [[Food#Game meat|game meat]].
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 +
Meat that was freshly harvested from a creature is '''raw''', and although a raw piece of meat can be eaten as-is (it will provide 3d25 [[nutrition|ntri]]), it isn't the most efficient method of eating meat.
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Meat is at its most nutritious and valuable when '''cooked'''. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the [[Crafting items#Ingredient items|Portable Stove Kit (PSK) and at least one Butane gas canister]]. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat.
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==== Illegal meat ====
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Some meat is considered to be deeply amoral to possess, and will be referred to as '''illegal'''. If the meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc.
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 +
==== Tainted meat ====
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If a butcherable creature was killed by [[Effects#Body|cyanide poisoning]], had any quantity of [[Venom]] in its blood upon dying, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes '''tainted''' and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from [[Effects#Body|Nausea]] for 20 turns.
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==== Burned meat ====
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If a butcherable creature was [[Effects#Elemental|on fire]] when it died, assuming that it was not also tainted (see above), then all of its meat will be considered '''already cooked'''.
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=== Event lines ===
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Meat item event lines are formatted using these basic templates:
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* [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Weight: 0.2
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* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Weight: 0.2
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 +
GMs must replace ''xxx'' with the name of the creature it came from.
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Meat from certain creatures may also have additional, temporary effects when eaten, such as [[Effects#Mind|increased alertness]], or [[Effects#Strength|+10% or +20% Strength]], usually for 20 turns per piece. Such effects must be added to the event line as well. Examples below:
 +
 
 +
* [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Strength +20% (20 turns) - Weight: 0.2
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* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Alertness increase (20 turns) - Weight: 0.2
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 +
 
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= Hunting skill levels =
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A creature's meat worth on death is still only a potential maximum that can be harvested; the ''actual'' amount of meat that will be harvested depends on your character's Hunting skill level.
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Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point.
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{| class="wikitable sortable" style="font-size:10pt;text-align:center"
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|-
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! Skill level !! SP !! Effects
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|-
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| Unaware || N/A || Skill is inactive and cannot be trained; character needs to purchase hunting lessons
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|-
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| Unskilled || 0 || Will harvest '''1d20% meat worth''' (up to '''20%''') per butcherable creature's body
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|-
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| Basic || 10 || Will harvest '''2d20% meat worth''' (up to '''40%''', ~21% on average) per butcherable creature's body
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|-
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| Skilled || 25 || Will harvest '''3d20% meat worth''' (up to '''60%''', ~32% on average) per butcherable creature's body
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|-
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| Expert || 100 || Will harvest '''4d20% meat worth''' (up to '''80%''', ~42% on average) per butcherable creature's body
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|-
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| Master || 200 || Will harvest '''5d20% meat worth''' (up to '''100%''', ~53% on average) per butcherable creature's body
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|}
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Legend:
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* SP: Skill Points needed to reach this level
 +
 
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 20:40, 5 February 2020

Navigation: Main Page Game mechanics Skills Hunting




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
In progress


Hunting is both the name of a non-combat skill and an associated activity.

Hunting lets a character harvest meat from dead creatures, therefore gaining an additional way to acquire food. The meat may also be sold to various stores for money, making it a potentially lucrative side activity as well.


Requirements

In order to be able to harvest meat from dead creatures, a character needs to have at least Lv1 - Unskilled in Hunting skill.

Most characters start out at what is effectively Level 0: Unaware. This means that the skill is locked and that for such characters, hunting is not possible until they learn the basics. These characters must purchase hunting lessons (available at any restaurant for Parallar symbol.png800).

Once the skill requirements are met, a character wishing to hunt may need to acquire some equipment:

  • A melee weapon with the butchering trait, which will be used to harvest meat from bodies
  • Sufficient inventory space to carry the meat
  • Although not strictly a requirement, being properly armed and equipped for combat is strongly recommended, especially to be able to kill larger, tougher creatures with more meat on their bodies.


Suitable targets

A character meeting all of the skill and equipment requirements is ready to hunt at any time. Hunting, per se, is no different from combat, the only difference is that hunters harvest meat from the dead bodies at the end.

To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a butcherable creature. To find out whether the creatures you're facing are butcherable, refer to its wiki page.

The amount of meat (referred to as the meat worth) that is found on a dead body depends on the amount of hit points remaining in various limb groups, according to these formulas:

  • 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
  • 1 meat for every 2 HP in all HEAD and LIMB group body parts
  • Meat cannot be harvested from WEAK POINTS or from EXTREMITIES

Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible.

Meat

The meat obtained is referred to as game meat.

Meat that was freshly harvested from a creature is raw, and although a raw piece of meat can be eaten as-is (it will provide 3d25 ntri), it isn't the most efficient method of eating meat.

Meat is at its most nutritious and valuable when cooked. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the Portable Stove Kit (PSK) and at least one Butane gas canister. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat.

Illegal meat

Some meat is considered to be deeply amoral to possess, and will be referred to as illegal. If the meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc.

Tainted meat

If a butcherable creature was killed by cyanide poisoning, had any quantity of Venom in its blood upon dying, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes tainted and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from Nausea for 20 turns.

Burned meat

If a butcherable creature was on fire when it died, assuming that it was not also tainted (see above), then all of its meat will be considered already cooked.

Event lines

Meat item event lines are formatted using these basic templates:

  • [Food] Hunting - Raw game meat, xxx - 3d25 ntri - Weight: 0.2
  • [Food] Hunting - Cooked game meat, xxx - 5d25 ntri - Weight: 0.2

GMs must replace xxx with the name of the creature it came from.

Meat from certain creatures may also have additional, temporary effects when eaten, such as increased alertness, or +10% or +20% Strength, usually for 20 turns per piece. Such effects must be added to the event line as well. Examples below:

  • [Food] Hunting - Raw game meat, xxx - 3d25 ntri - Strength +20% (20 turns) - Weight: 0.2
  • [Food] Hunting - Cooked game meat, xxx - 5d25 ntri - Alertness increase (20 turns) - Weight: 0.2


Hunting skill levels

A creature's meat worth on death is still only a potential maximum that can be harvested; the actual amount of meat that will be harvested depends on your character's Hunting skill level.

Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point.

Skill level SP Effects
Unaware N/A Skill is inactive and cannot be trained; character needs to purchase hunting lessons
Unskilled 0 Will harvest 1d20% meat worth (up to 20%) per butcherable creature's body
Basic 10 Will harvest 2d20% meat worth (up to 40%, ~21% on average) per butcherable creature's body
Skilled 25 Will harvest 3d20% meat worth (up to 60%, ~32% on average) per butcherable creature's body
Expert 100 Will harvest 4d20% meat worth (up to 80%, ~42% on average) per butcherable creature's body
Master 200 Will harvest 5d20% meat worth (up to 100%, ~53% on average) per butcherable creature's body

Legend:

  • SP: Skill Points needed to reach this level