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A hotel (may also be known as a hostel, a lodge, or an inn) is a facility designed to provide temporary housing (a practice called lodging). Unlike a residential area, a hotel is exclusively aimed towards non-residents (referred to as guests). A typical hotel possesses 20 rooms. Hotel rooms provide many of the same amenities as a residential area, even using a similar layout to one, with the notable addition of a dedicated housekeeping staff, complete with housekeeping quarters.
Just like with regular residential areas, hotels have managers who answer to the mayor, with very similar duties and responsibilities. In hotels, the manager is also a head janitor, serving as the head of housekeeping.
Each hotel may offer different amenities, from low-cost, high-density guest dorms to expensive, luxurious, one- or two-bedroom guest rooms. See the lodging services section for more information.
Most hotels are owned by the town, although certain hotels may actually be under the private ownership of incredibly rich individuals. It's not certain how much a hotel is worth, but they are estimated to be worth multiple millions of Parallars.
Locations
For more info on star ratings, see this section.
★ hotels
- Alba Radium (Guiding Light Inn)
- Camp Baxter (The Crossed Rifles)
- Camp Charger (Chamber-Inn)
- Ferron City (The Metal Man's Lodge)
- Flaxton (The Hotelion)
- Fort Scarlet (Scenic Route Lodge)
- Heshbar (The Minn)
- Murberry (Layd Backe)
- Novysera (The Bonfire)
- Ovis City (The Roadside Resort)
- Raven City (Blackfeather Hostel)
- Station Delta (Last Stop Hotel)
- Station Lasker (Southern Comfort)
★★ hotels
- Aosaidan (Kaneda (金田))
- Arnett (East Point Hotel)
- Baden Town (The Run-Inn)
- Beadsor (The Hog and Barrel Hostel)
- Calfair Sector (Rudolf's Lodge)
- Divus Nitor (The Celestial Auberge)
- Ferland Sector (Dreamy Nights Inn)
- Fort Phantom (Northwestern Nights)
- Kazama (Amane Hotel (天音 HOTEL, lit. "Divine Sound Hotel"))
- Littleton (Little Inn)
- Semitas (Quietus Inn)
- Sirvarris (The Travelers Inn)
- Twinleaf City (Friendship Hotel)
- Wayward (Thornton Hostel)
★★★ hotels
- Beatus (Dreamers House)
- Caminus (Raphael's Abode)
- Citadel Lambeth (The Bovey Inn)
- Echizen (Kiku Houses)
- Elusec (Kilburn's)
- Fort Cobalt (First Force Hotel)
- Gehen (The Manticore's Lodge)
- Joliet Sector (Blue Wing Inn)
- Kijirou (Dou to Gin (銅と銀, lit. "Copper and Silver"))
- Masatomo (Lodge of the Fork)
- Nanton (Slow Wave Hotel)
- Ventis (Heavenly Nights Inn)
★★★★ hotels
- Cloud Ten (Auror Wings Hotel)
- Fort Wight (Fortress R&R)
- Gimrun (Castle Gimrun)
- Greening (Greening Grand Hotel)
- Lenox Corner (The Jewel Case)
- Neo Khazrun (Khazrun Hostel)
- Yurai (Hotel Sakura)
♡ hotels
- Abakash (Brim Inn)
- Ellen Sector (Warm Case Hotel)
- Garica Block (Marion's Inn)
- Rog (Heat Wave Hotel)
- Saker (Serial Inn)
- Station Sigma (Six Appeal)
- Temno (Jam and Cream)
- Utroba (The Deep Dive)
- Viris Area (Lovelight)
Map
Keys
- Keys 101-110, 201-210: Each key corresponds to one of the hotel rooms. Guests carry a copy of their respective unit's key. The manager possesses a copy of every hotel room key.
- Key A: Carried by the manager and all housekeeping staff.
Rooms
The housekeeping section supports up to 17 staff members (up to 16 janitors + one head janitor).
Access corridor
- Personnel: None
- Furniture: Posters, notes, announcement boards
- Cover:
- Side 2: Static tactical shield, Guardian (80 health, A3)
Bathroom
- Personnel: None, but often visited by the guests of the adjacent hotel room
- Furniture: Mirror, sink, 2 shower cabins, toilet seats
- Cover:
- All sides: None
Common room
- Personnel: None, but often visited by guests and outside visitors.
- Furniture: Couch, widescreen TV, radio, tables, chairs, bookshelves
- Cover:
- Side 2: Couch (36 health, A1)
- Side 3: Table (36 health, A1)
- Side 4: Table (36 health, A1)
Corridor
- Personnel: None
- Furniture: Posters, notes, announcement boards
- Cover:
- All sides: None
- Locked doors:
- Various: Mechanical locks 101-110, 201-210, to each respective hotel room.
- Corridor A5
- North: Mechanical lock A, to Laundry room 1
- Corridor B5
- North: Mechanical lock A, to Laundry room 2
Hotel room
- Personnel: Varying amounts of citizens as guests
- Furniture: Bedding (see below), nightstands, bookshelves, radio, television
- Cover:
- All sides: None
The quality and density of the bedding depend on how luxurious the hotel is. See the lodging services section for more information.
Housekeepers bathroom
- Personnel: None, but often visited by the housekeeping staff
- Furniture: Mirror, sink, 4 shower cabins, toilet seats
- Cover:
- All sides: None
Housekeepers bedroom
- Personnel: Janitors (4-16, housekeeping staff) and Head janitor (housekeeping staff, whenever not performing their duties)
- Furniture: 8 bunk beds, 1 single bed, nightstands, bookshelves, containers, framed pictures, posters
- Cover:
- All sides: None
Housekeepers break room
- Personnel: None, but often visited by housekeeping staff relaxing
- Furniture: Couch, television, radio, tables, chairs, bookshelves, food cabinet, fridge, mini-stoves
- Cover:
- Side 2: Couch (36 health, A1)
- Side 3: Table (36 health, A1)
- Side 4: Table (36 health, A1)
Laundry room
- Personnel: None, but may be occasionally visited by housekeeping staff working
- Furniture: Rows of laundry machines (washing, drying), clotheslines, cleaning cabinet, laundry baskets
- Cover:
- All sides: None
Lobby
- Personnel: Head janitor (Hotel manager/Head of housekeeping)
- Furniture: Desk, chair, computer, file cabinets, announcement board, posters
- Cover:
- Side 2: Desk (36 health, A1)
- Side 3: File cabinet (57 health, A2)
- Side 4: File cabinet (57 health, A2)
Visitors can check into the hotel here. See the lodging services section for more information.
Locker room
- Personnel: None, but often visited by guests
- Furniture: Walls of lockers (each one counts as a container with a mechanical lock), benches, announcement boards
- Cover:
- All sides: None
Shower room
- Personnel: None, but often visited by guests
- Furniture: Mirror, sink, 12 shower cabins, temporary-use lockers
- Cover:
- All sides: None
The temporary-use lockers are generally empty and possess no locking mechanism. Their purpose is to temporarily stash clothing and equipment while taking a shower, protecting them from water and humidity.
Storage room
- Personnel: None, but occasionally visited by the hotel manager
- Furniture: Industrial shelves, storage boxes, dumpster
- Cover:
- All sides: Storage boxes (66 health, A3)
Toilets
Lodging services
Visitors may check into the hotel by requesting a room in the lobby. Hotels fall into two categories: regular hotels with four different star ratings, and love hotels.
- Regular hotels range from 1-star ★ (cheap, high-density, low privacy) to 4-star ★★★★ (each hotel room has a luxurious king-size bed for one or two guests). The price of a 24-hour stay varies depending on the number of stars the hotel has been rated.
- From a statistical point of view, there is no practical difference between a ★ or a ★★★★ hotel. The extra privacy and comfort may make the experience more enjoyable, but the amenities of a ★★★★ room does not heal more Fatigue, Inebriation or Stress than those of a ★ room.
- Love hotels are subjected to their own rules, listed in the section below the table
To check the star rating of each hotel, see this section.
Love hotels
Love hotels are special types of hotels designed to maximize privacy and comfort, creating an ideal environment for intimacy or sexual activities. They are intended for couples and groups, disallowing single travelers and visitors from booking a room. In addition, they are designed for short stays only - one standard booking period lasts 4 hours max, not 24.
Love hotels operate according to the following rules and conditions:
- Bedding: 1x king-size bed.
- Capacity per room: 2-4 guests. Single visitors cannot book a room. You must come with a partner or a group to check in.
- Pricing:
50 per person.
- Stay duration: 4 hours max (1 day period).