Hospital

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A hospital is a facility managed by the Medical Science Team, which provides treatment and healthcare for the wounded and the sick. Hospitals fulfill three major functions: diagnosing and treating patients, offering beds and amenities to patients, and trading meds, through the meds shop.

It is an essential facility; one is guaranteed in each town in the Mazes.


Locations

Every town in the Mazes possesses a generator facility. The ones in Roazon and Fort Silver are deactivated.


Map

Click to expand.

Rooms

Corridor

  • Personnel: None
  • Furniture: Posters, notes, announcement boards
  • Cover:
    • All sides: None

Hospital room

  • Personnel:
    • If occupied: Random citizens (1-2) as patients, may also include one tending nurse per patient.
    • If unoccupied: None
  • Furniture: 2 hospital beds, 2 nightstands, bookshelves, potted plant, radio, television

Lobby

  • Personnel: Nurse (Receptionist)
  • Furniture: Desk, computer, file cabinets, flower pots, chairs
  • Cover:
    • Side 2: Desk (36 health, A1)
    • Side 4: Desk (36 health, A1)

Medic's office

  • Personnel: Medic, Nurse (1-2)
  • Furniture: Medic's desk, nurses' desks, chairs, computers, operating table, examination table, medical machinery, file cabinets
  • Cover:
    • Side 2: Desk (36 health, A1)
    • Side 3: Desk (36 health, A1)
    • Side 4: Desk (36 health, A1)

Meds shop

  • Personnel: Nurse (Meds shop duty)
  • Furniture: Counter, shelves, advertisement posters and signs
  • Cover:
    • All sides: Metal shelves (60 health, A1)

For more information, see this section

Meds shop storage

  • Personnel: None
  • Furniture: Storage shelves, boxes, crates
  • Cover:
    • All sides: Wooden crate (40 health, A1)

Access to this room is restricted by an electronic lock. The corresponding keycard is carried by the nurse in charge of the meds shop.

Staff break room

  • Personnel: None, but may be occasionally visited by nurses or the medic on break
  • Furniture: Couch, widescreen TV, radio, table, chairs, bookshelves
  • Cover:
    • Side 1: Couch (36 health, A1)
    • Side 2: Table (36 health, A1)

Showers

  • Personnel: None
  • Furniture: Mirror, sink, 2 shower cabins, temporary-use lockers
  • Cover:
    • All sides: None

The temporary-use lockers are generally empty and possess no locking mechanism. Their purpose is to temporarily stash clothing and equipment while taking a shower, protecting them from water and humidity.

Toilets

  • Personnel: None
  • Furniture: Sink, mirror, urinals, toilet seats
  • Cover:
    • All sides: None


Meds shop

(wip)