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Skeleton

1,841 bytes added, 03:09, 9 July 2023
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{{FirearmCreature
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| image| creature_tl=[[File:Heckler & Koch HK41A2.jpg|350px]]3| wpn_classcreature_cat=1Undead| wpn_categorycreature_disp=Conventional rifle<span style="color:#991111">Hostile</span>| wpn_modescreature_ac=Semi-autoC2| wpn_calibercreature_ps=[[7.62x51mm NATO]]0%| wpn_bblcreature_blood=17.7N/A| wpn_feedsyscreature_agi=Box magazine+0| wpn_plusonecreature_head=YesHead - 12 HP| wpn_critfailcreature_body=Failure to ejectUpper body - 48 HP<br/>Lower body - 36 HP| wpn_stockcreature_limb=Fixed (S)2 arms - 24 HP<br/>2 legs - 24 HP| wpn_weightcreature_extr=222 hands - 18 HP<br/>2 feet - 18 HP| wpn_condcreature_wp=17500N/A| wpn_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''1000''' (Rarity 2)| wpn_accfeedcreature_gear=[[G3 magazines]]File:Yes box.png| wpn_accfeedstd=G3 20-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=HK claw mount| wpn_accopticsstd=None| wpn_accunder=[[HK7925px]] mount| wpn_accunderstd=None| wpn_acclights=N/A| wpn_acclightsstd=None| wpn_rlmfg=Heckler & Koch GmbH| wpn_rlcountrycreature_wear=[[File:GermanyHuman clothing.png|25px]] West Germany| wpn_rlyear=1962
}}
{{Hebiquote|quotetext=The HK41 '''skeleton''' is nothing more than a [[G3]] without creature belonging to the full-auto fire mode'''Undead''' category. This rifle is slightly less expensive   = Attacks and a good bit more common than its selecttechniques = This creature has one attack: '''Claws'''. === Claws ==={| class="wikitable" style="font-fire counterpart, as many do not find it useful to have fullsize:10pt;text-auto on a rifle with such heavy recoil. If you fall in that category of people, you may find yourself better served with this weaponalign:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !!Pain (A5) |quoteauthor-| Sharp || Melee || '''<span style=Tempest"color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|}} = Equipment = === [[Clothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] ===
The '''Heckler & Koch HK41A2''' (also called '''HK41A2''', or simply '''HK41''') is a * [[7.62x51mm NATOList of utility belts|Utility belt]] conventional rifle.: Dump belt
== [[Maze Customs]] = Equipment and inventory ===This weapon can receive the following minor customization services:* Model conversion: [[Heckler & Koch G3A3]] (Cost: [[File:Parallar symbol.png|10px]]'''250''')* '''PTR-32S'''* '''PTR-33S'''* '''HK41A2 LBR'''* '''HK41A2 Tactical'''** Combinations: '''PTR-32S Tactical, PTR-33S Tactical, HK41A2 LBR Tactical'''
=== PTR-32S ===Skeletons may have one of ''Do you really love your HK41 but sometimes go green with envy at the AK owners? Now you can make them wish they had YOUR ugly stamped metal gun instead 'four''' different sets of theirs. This service converts your HK41A2 to 7.62x39mm, complete with AK-47 magazine compatiblity.items (roll '''1d4''' per skeleton to determine):
Cost: [[File:Parallar symbol.png|10px]]'''200'''==== Set 1 ====
ModificationsEquipped [[weapons]]:* CaliberPrimary 1: Becomes [[7.62x39mmHeavy crossbow]].* Feeding: Becomes (1 /1, 1x [[AK-47 magazinesLarge bolt]], Standard NRM) - IS 22** Combined effects: 1.3x damage
=== PTR-33S ===Inventory:''Do you really love your HK41 but sometimes go green with envy at the AK owners? Now you can make them wish they had YOUR ugly stamped metal gun instead of theirs. This service converts your HK41A2 to 5.45x39mm* Dump belt, complete with AK-74 magazine compatiblity.''General carrying: 10x [[Large bolt]], Standard NRM
Cost: [[File:Parallar symbol.png|10px]]'''200'''==== Set 2 ====
Modifications:* Caliber: Becomes Equipped [[5.45x39mmweapons]].:* FeedingHolster 1: Becomes [[AK-74 magazinesHatchet]].- IS 5
=== HK41A2 LBR ===Inventory:''An HK41A2 converted to .260 Remington. The new caliber trades a minimal loss of performance for less recoil, and all without the need for new magazines!''* None
Cost: [[File:Parallar symbol.png|10px]]'''200'''==== Set 3 ====
ModificationsEquipped [[weapons]]:* CaliberHolster 1: Becomes [[.260 RemingtonSmith & Wesson Model 620]](7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1
=== HK41A2 Tactical ===Inventory:''The HK41 deserves the modern tacticool love* Dump belt, too. This update package installs a retractable General carrying: 3x [[M4Speedloaders|.357/.38 7-round speedloader]]-style stock and a quad-rail system(Each: 7 /7, comprised of a tri-rail on the handguard and an HK claw-to-NATO rail adapter, allowing you to use more common optics. Note that the rails will prevent installing the 7x [[HK79.357 Magnum]].'', Standard FMJ)
Cost: [[File:Parallar symbol.png|10px]]'''500'''==== Set 4 ====
ModificationsEquipped [[weapons]]:* Stock typeHolster 1: Becomes '''Retractable [[Browning Hi-Power]] (RS13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ)'''- IS 3* Optics: Becomes '''NATO mount'''* Lights: Becomes '''2x Long interface'''* UnderbarrelCombined effects: Becomes '''Long interface'''FT +1
=== PTR-32S Tactical ===Inventory:''A tactical HK41 in 7.62x39mm. Who even needs an * Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[SKS9x19mm Parabellum]] anymore?'', Standard FMJ)
This is a '''two-step''' modification from the original weapon, which combines the effects of the '''PTR-32S''' and '''HK41A2 Tactical''' conversions.
Cost: [[File:Parallar symbol.png|10px]]'''700'''= Other information =
Modifications:* Caliber: Becomes [[7.62x39mmSkills]].* Feeding: Becomes [[AK-47 magazines]].* Stock typeCombat skills: Becomes '''Retractable (RS)Basic'''* Optics: Becomes (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''NATO mountUnskilled'''(all other combat skills)* LightsNon-combat skills: Becomes '''2x Long interface'''* Underbarrel: Becomes '''Long interfaceUnskilled'''(all non-combat skills)
=== PTR-33S Tactical ===Creature traits:* ''A tactical HK41 in 5'All bone''': This creature is a skeleton, entirely made out of bones.45x39mmIf a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP. You*'ll ''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never want needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[Saiga SGL31-61fracture]] ever again).To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
This is a '''two-step''' modification from the original weapon, which combines the effects of the '''PTR-33S''' and '''HK41A2 Tactical''' conversions.
Cost: [[File:Parallar symbol.png|10px]]'''700'''= Overview ={{Lore}}
Modifications:* Caliber: Becomes [[5One of the more esoteric and overtly magical types of creatures is the undead.45x39mm]]Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means.* Feeding: Becomes [[AK-74 magazines]].* Stock " The specific type: Becomes of magic that leads to the creation of undead creatures is known as '''Retractable (RS)'''* Optics: Becomes '''NATO mount'''* Lights: Becomes '''2x Long interface'''* Underbarrel: Becomes '''Long interface'necromancy''.
=== HK41 LBR Tactical ===''Now your Skeletons are exactly what the name implies; the skeletons of humanoid corpses.260 Remington HK41 They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can benefit be formed from all corpses of virtually any age, unlike zombies or ghouls which require the modern amenities. Like rails. And more railsremains to still possess flesh and not be in too advanced a state of decay.''
This is a '''two-step''' modification from the original weaponAn animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, which combines so it instead relies on the effects sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'HK41A2 LBR''' and '''HK41A2 Tactical''' conversionsIt is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
Cost: [[File:Parallar symbolIn fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor.png|10px]]They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are '''700'all''bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
Modifications:* Caliber: Becomes [[Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.260 Remington]].* Stock type: Becomes '''Retractable (RS)'''* Optics: Becomes '''NATO mount'''* Lights: Becomes '''2x Long interface'''* Underbarrel: Becomes '''Long interface'''
== Other information ==* [[Bayonet]] compatibility: [[G3 bayonet]] (NB)The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]