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Handloading

60 bytes added, 03:40, 22 February 2021
After [[combat mode|combat]], if you and/or your opponents were engaged in a gunfight and had to expend ammunition, your character may look on the floor or in firearms for '''spent cases and hulls''' to be picked up and used for handloading.
The chance of finding usable cases and hulls depends on a character's [[Handloading#Handloading skill levels|Handloading skill level]]. If a player declares their intention to look for cases on the ground, the GM must count the amount of shots fired per caliber (excluding [[.22 Long Rifle]], [[4.2x30mm R Golden Gun]] and [[4.73x33mm Caseless]]) then roll a '''1d100''' for each shot. For every roll result equal or less than over '''X''' (where X is the chance threshold dictated by skill level), a suitable case is found and can be added to the inventory. All other casings are assumed to be either lost or otherwise unusable.
* Example: Hikaru has Expert level in Handloading, and has just come out victorious in a gunfight against three marauders. She was armed with a [[SIG MPX]], and the marauders were respectively armed with a [[SIG P226 Navy]], a [[S&W Model 242]], and a [[Star Megastar 45]]. She had to empty a full magazine (30 rounds of [[9x19mm]]) to defeat her opponents; the P226 Navy (also [[9x19mm]]) was fired 6 times, the Model 242 ([[.38 Special]]) was emptied (7 shots), and the Megastar ([[.45 ACP]]) was fired just three times.
** In total, there were 36 shots of [[9x19mm]], 7 shots of [[.38 Special]] and 3 shots of [[.45 ACP]] during this round of combat. Hikaru uses her Handloading skill to check the spent cases and determine how many of these cases are usable; the GM rolls 36d100 for the 9x19mm shots, 7d100 for the .38 Special shots, and 3d100 for the .45 ACP shots.
** Because Hikaru has Expert level, she will get a suitable case for every 40 61 or lessmore. The roll results show 14 successes for 9x19mm, 4 successes for .38 Special, and 1 success for .45 ACP; she therefore finds 14 spent cases of 9x19mm, 4 spent cases of .38 Special, and 1 spent case of .45 ACP.
{{GMTip
|tiptext=You can use the inequality operators success check operator built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/rrt r ''x'' 1d100<=d100>''y''''', where:
* '''''x''''' is the number of shots for a given caliber
* '''''y''''' is the chance of success threshold to beat corresponding to the character's skill level.
In the situation described above, to determine the chances of finding spent casings for assuming 36 shots and a skill level of 9x19mm with Hikaru's Expert level, you would need to type '''/rrt r 36d100<=40>60'''; the bot will return a certain number of ''Trues'' and ''Falses''. Count the number of ''Trues'' to obtain the number of cases or hulls found.
}}
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Chance to find usable spent cases: '''10%''' per shot fired(Threshold on a 1d100: '''>90''' ; '''91 or more''')<br/>Can load ammunition to '''-P''' and '''SP''' pressure levels.
|-
| Basic || 25 || Chance to find usable spent cases: '''20%''' per shot fired(Threshold on a 1d100: '''>80''' ; '''81 or more''')<br/>Can load ammunition to '''-P''' and '''SP''' pressure levels.
|-
| Skilled || 100 || Chance to find usable spent cases: '''30%''' per shot fired(Threshold on a 1d100: '''>70''' ; '''71 or more''')<br/>Can load ammunition to '''-P''', '''SP''' and '''+P''' pressure levels.
|-
| Expert || 500 || Chance to find usable spent cases: '''40%''' per shot fired(Threshold on a 1d100: '''>60''' ; '''61 or more''')<br/>Can load ammunition to all four pressure levels: '''-P''', '''SP''', '''+P''' and '''+P+'''.
|-
| Master || 1000 || Chance to find usable spent cases: '''50%''' per shot fired(Threshold on a 1d100: '''>50''' ; '''51 or more''')<br/>Can load ammunition to all four pressure levels: '''-P''', '''SP''', '''+P''' and '''+P+'''.
|}