Difference between revisions of "Handloading"

From MazeWorld
Jump to: navigation, search
m
m
Line 53: Line 53:
 
* SP: Skill Points needed to reach this level
 
* SP: Skill Points needed to reach this level
  
 +
 +
= (text waiting to be assigned) =
 +
 +
All [[Ammunition#Firearm calibers|firearm caliber ammunition]] can be handloaded, with three exceptions:
 +
* [[.22 Long Rifle]]: Cannot be handloaded, but is nominally loaded with a small quantity of Pistol powder. You may disassemble rounds of .22 LR ammunition to harvest Pistol powder - exact quantity and quality depends on the type of .22 LR ammunition disassembled. Doing so, however, will not produce any usable casings, primers, or projectiles.
 +
* [[4.2x30mm R Golden Gun]]: Cannot be handloaded or disassembled. Such ammunition uses completely custom-designed, proprietary casings, primers, powders and projectiles which cannot be found for sale anywhere. The only way to acquire ammunition in this caliber is to find it in the UA.
 +
* [[4.73x33mm Caseless]]: Cannot be handloaded or disassembled. Due to the caseless nature of the cartridge, there is no traditional case or powder; they are essentially blocks of solid propellant that is completely disintegrated upon firing, propelling the bullet it contains forwards. This bullet is also completely proprietary, and cannot be used to load ammunition in other calibers.
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 18:03, 9 February 2020

Navigation: Main Page Game mechanics Skills Handloading




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
GIB MY AMMOS


Handloading is both the name of a non-combat skill and an associated activity.

Handloading (or reloading) is the term given for the process of manufacturing firearm ammunition manually, through the use of specially designed tools. It is possible to handload in the Mazes with the right equipment, and even create combinations of caliber, powder charge, and projectile that are available nowhere else.

Although it can be argued handloading and reloading aren't exactly the same (reloading specifically implies the reuse of certain components), the two terms are interchangeable for the purposes of the game.


Requirements

A disassembled 7.62x51mm NATO JSP round, showing its individual components.
A disassembled 12 gauge Buckshot shell, showing its individual components, including the wad.

(WIP)


Handloading process

(WIP)


Factory-assisted loading

(WIP)


Handloading skill levels

(WIP)

Skill level SP Effects
Unskilled  ???  ???
Basic  ???  ???
Skilled  ???  ???
Expert  ???  ???
Master  ???  ???

Legend:

  • SP: Skill Points needed to reach this level


(text waiting to be assigned)

All firearm caliber ammunition can be handloaded, with three exceptions:

  • .22 Long Rifle: Cannot be handloaded, but is nominally loaded with a small quantity of Pistol powder. You may disassemble rounds of .22 LR ammunition to harvest Pistol powder - exact quantity and quality depends on the type of .22 LR ammunition disassembled. Doing so, however, will not produce any usable casings, primers, or projectiles.
  • 4.2x30mm R Golden Gun: Cannot be handloaded or disassembled. Such ammunition uses completely custom-designed, proprietary casings, primers, powders and projectiles which cannot be found for sale anywhere. The only way to acquire ammunition in this caliber is to find it in the UA.
  • 4.73x33mm Caseless: Cannot be handloaded or disassembled. Due to the caseless nature of the cartridge, there is no traditional case or powder; they are essentially blocks of solid propellant that is completely disintegrated upon firing, propelling the bullet it contains forwards. This bullet is also completely proprietary, and cannot be used to load ammunition in other calibers.