Difference between pages "Hebizuka's Favors" and "Stun baton"
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{{Navigation | {{Navigation | ||
− | | nav=[[Main Page]] '''→''' [[ | + | | nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Short weapons]] '''→''' [[{{PAGENAME}}]] |
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− | == | + | {{Melee |
+ | | name={{{name|{{{1|{{PAGENAME}}}}}}}} | ||
+ | | image=[[File:Stun baton.jpg|350px]] | ||
+ | | wpn_class=5 Short | ||
+ | | wpn_category=One-handed club | ||
+ | | wpn_modes=Strike (Blunt)<br/>Zap (Special, see page) | ||
+ | | melee_ammo=[[Taser cartridges]]<br/>(Zap mode only) | ||
+ | | melee_capacity=Capacity: 1 | ||
+ | | wpn_weight=5 | ||
+ | | melee_material=Plastic | ||
+ | | wpn_cond=900 | ||
+ | | melee_butchering=[[File:No box.png|25px]] | ||
+ | | wpn_cost=[[File:Parallar symbol.png|10px]]'''350''' (Rarity 3) | ||
+ | }} | ||
+ | |||
+ | {{Hebiquote | ||
+ | |quotetext | ||
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+ | }} | ||
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+ | The '''stun baton''' is a type of one-handed club. | ||
− | + | == Stats == | |
+ | This weapon has two modes available, '''Strike''' and '''Zap'''. | ||
− | + | === Strike === | |
− | + | {| class="wikitable" style="font-size:10pt;text-align:center" | |
− | + | |- | |
+ | ! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) | ||
+ | |- | ||
+ | | Blunt || '''+0''' || 45% || 43% || 36% || 29% || 23% || 11% || 3% | ||
+ | |} | ||
− | === | + | === Zap === |
+ | A [[taser cartridge]] must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties: | ||
− | + | * Max 1 attack per turn | |
+ | * On a hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 3 turns. | ||
+ | * Consumes the [[taser cartridge]] on a hit, but not on a miss. | ||
− | + | == Trivia == | |
− | * | + | * Despite using [[Taser cartridges]] as ammunition, the stun baton is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the baton's Zap mode. |
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− | [[Category: | + | [[Category:Class 5 Short weapons]] |
Revision as of 03:01, 4 October 2023
Navigation: | Main Page → Weapons → Class 5 Short weapons → Stun baton |
This page is missing a Hebiquote. You can help by writing one for this page. Please refer to the style guide for pointers on how to write one. |
Weapon, Class 5 Short | |
Stun baton | |
Game information | |
Category | One-handed club |
Modes | Strike (Blunt) Zap (Special, see page) |
Uses ammunition? | Taser cartridges (Zap mode only) Capacity: 1 |
Weight (units) | 5 |
Material type | Plastic |
Max condition | 900 |
Usable for butchering? | |
Shop value / Rarity | 350 (Rarity 3) |
"I don't have a witty description for this item yet." |
— Hebizuka (quote written by Unknown) |
The stun baton is a type of one-handed club.
Contents
Stats
This weapon has two modes available, Strike and Zap.
Strike
Damage type | LDV | Pain (C1) | Pain (C2) | Pain (A1) | Pain (A2) | Pain (A3) | Pain (A4) | Pain (A5) |
---|---|---|---|---|---|---|---|---|
Blunt | +0 | 45% | 43% | 36% | 29% | 23% | 11% | 3% |
Zap
A taser cartridge must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:
- Max 1 attack per turn
- On a hit, it will deal zero Pain or Limb Damage, but it will stun the target creature for 3 turns.
- Consumes the taser cartridge on a hit, but not on a miss.
Trivia
- Despite using Taser cartridges as ammunition, the stun baton is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the baton's Zap mode.