Difference between pages "40mm NATO grenade" and "Remington Model 700 ADL"

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{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 1 weapons]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Explosives
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{{Firearm
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:40mm NATO (HE).jpg|350px]]<br/><span style=font-size:80%>M381 HE grenade</span>
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| image=[[File:Remington 700 ADL.jpg|350px]]
| ammoexp_cat=Grenade launcher
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| wpn_class=1
| ammoexp_weight=1
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| wpn_category=Precision rifle
| ammoexp_qty= 6 / 18
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| wpn_modes=Bolt-action
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| wpn_caliber=[[.243 Winchester]]
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| wpn_bbl=24
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| wpn_feedsys=Internal magazine
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| wpn_plusone=No
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| wpn_critfail=Failure to fire
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| wpn_stock=Fixed (S)
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| wpn_weight=26
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| wpn_cond=16000
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| wpn_cost=[[File:Parallar symbol.png|10px]]'''900''' (Rarity 2)
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| wpn_accfeed=Internal magazine
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| wpn_accfeedstd=4-round capacity
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| wpn_accmuzzle=N/A
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| wpn_accmuzzlestd=None
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| wpn_accoptics=N/A
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| wpn_accopticsstd=Scope (4x, integrated)
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| wpn_accunder=N/A
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| wpn_accunderstd=None
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| wpn_acclights=N/A
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| wpn_acclightsstd=None
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| wpn_rlmfg=Remington Arms Co.
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| wpn_rlcountry=[[File:United States.png|25px]] United States
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| wpn_rlyear=2016
 
}}
 
}}
  
'''40mm NATO grenades''' are a type of [[ammunition]] for grenade launchers.
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{{Hebiquote
 
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|quotetext=Another classic hunting rifle, chambered for the equally classic .243 Winchester. Though not as powerful as the [[Remington Model 700 BDL|BDL]] and its .30-06 chambering, the ADL makes up for it with a 4x optic out of the box. Outside of that, it's a classic Remington 700, with the same reliable action you know and love.
This type of grenade launcher ammunition functions like an oversized rifle cartridge, possessing a case, a primer, a propellant, and a projectile. Despite that, 40mm NATO grenades cannot be handloaded, they must all be purchased.
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|quoteauthor=Tempest
 
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}}
40mm NATO grenades have the widest variety of grenade types, at six types.
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They may also be referred to as '''40mm N''' grenades.
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= Damage tables =
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== M381 HE ==
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This type of grenade is loaded with a high-explosive, non-fragmenting projectile. No shrapnel will be released by this grenade type upon exploding. See [[Explosives]] for more details.
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! LDV !! Pain (all ACs)
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|-
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| Explosion || '''+14''' || 195%
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|}
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== M576 Buckshot ==
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This type of grenade is loaded with 20 pellets of #3 plated buckshot (0.25" diameter, roughly 24 grains per pellet), effectively transforming the grenade launcher into a giant shotgun. These pellets are fired at a velocity of roughly 270 m/s (~885 ft/s), generating 57 Joule (42 ft-lbf) of energy per pellet. Although this is anemic in comparison to proper shotgun shells, each of these grenades contain 20 buckshot pellets, more than any size of shotgun shell in the Mazes.
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Shooting this ammunition type applies a '''[[FT]] -1''' effect.
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Pain and Limb Damage listed on the table below are per projectile; multiply by the amount of projectiles that hit.
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{| class="wikitable" style="font-size:10pt;text-align:center" width="900"
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|-
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! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
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|-
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| Bullet || 20 || '''-1''' || 6% || 5% || 4% || 4% || 3% || 1% || 0%
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|}
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== M651 Tear gas ==
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This type of grenade does not directly deal damage; instead, it is intended to generate a '''tear gas cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)
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Dice results:
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* A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
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* A regular success will result in the normal effects of the tear gas cloud occurring.
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* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
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* A critical failure results in throwing a dud grenade, with no effects.
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=== Tear gas cloud ===
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Tear gas clouds have the following properties:
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* Engulfs an entire Side of the battlespace, affecting every creature inside.
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* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
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* All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of '''+7% Pain per turn, regardless of Pain Sensitivity'''. This hazard can be completely canceled by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].
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== M715 Smoke ==
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This type of grenade does not directly deal damage; instead, it is intended to generate a '''smoke cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)
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Dice results:
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* A critical success will double the length of the smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
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* A regular success will result in the normal effects of the smoke cloud occurring.
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* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
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* A critical failure results in throwing a dud grenade, with no effects.
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=== Smoke cloud ===
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Smoke clouds have the following properties:
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* Engulfs an entire Side of the battlespace, affecting every creature inside.
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* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
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* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]; as the purpose of smoke is obfuscation, not damage.
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* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
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== Hellhound ==
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[[File:40mm Hellhound.jpg|thumb|right|A Hellhound round]]
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This type of grenade is loaded with a '''high-explosive, fragmenting, incendiary''' payload. All targets hit by a Hellhound grenade will sustain damage from both explosion and fragmentation, and may also be set on fire by the incendiary compound (unless protected by [[Effects|fire-retardant]] clothing, or otherwise immune to fire). Each target hit will be struck by '''1d31-1''' shrapnel, sent to a random body part. See [[Explosives]] for more details.
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=== Explosion damage ===
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! LDV !! Pain (all ACs)
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|-
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| Explosion || '''+14''' || 195%
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|}
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=== Shrapnel damage ===
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! Quantity !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
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|-
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| Bullet || 1d31-1 || '''-1''' || 25% || 23% || 20% || 16% || 13% || 6% || 2%
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|}
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== M382 Practice ==
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This type of grenade is strictly intended for practice and training. It fires an inert projectile at low velocities, which releases orange smoke upon hitting the target, or automatically after 10 seconds.
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M382 practice grenades are '''not''' available in retail; they are exclusively found at shooting ranges. If the circumstances call for it, this grenade type can be used as a weapon, albeit with mediocre effectiveness, due to its blunt, non-explosive nature and its low velocity.
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
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|-
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| Blunt || '''+2''' || 45% || 40% || 36% || 29% || 22% || 11% || 3%
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|}
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= Compatibility =
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== Base weapons ==
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There are '''14''' base weapons chambered in this caliber.
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'''[[Class 1 weapons]]:'''
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* [[Hawk Engineering MM-1]]
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* [[Milkor MGL Mk1S]]
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* [[NAWS China Lake]]
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* [[Springfield T148E1]]
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'''[[Class 2 weapons]]:'''
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* [[Heckler & Koch HK69A1]]
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* [[Springfield M79]]
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'''[[Weapon accessories#Underbarrel devices|Underbarrel grenade launchers]]'''
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* [[FN Herstal GL1]]
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* [[GPBO-40]] (Integrated to the [[FB Radom MSBS Grot C16#Maze Customs|MSBS Grot B16G and MSBS Grot C16G]])
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* [[Heckler & Koch AG36]]
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* [[Heckler & Koch HK79]]
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* [[M203]]
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* [[M203PI]]
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* [[SIG Arms GL5040]]
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* [[Steyr SL40]] (Integrated to the [[Thales EF88 Austeyr#Maze Customs|EF88 Austeyr GL]])
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= Retail information =
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{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 6 rounds or bulk cans of 18 rounds for all types except M382 Practice and Hellhound.
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Hellhound grenades come in smaller boxes of 4 or bulk cans of 8.
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The '''Remington Model 700 ADL''' (also called '''Rem 700 ADL''', or simply '''Rem 700''') is a [[.243 Winchester]] conventional rifle.
  
All ammunition types except M382 Practice grenades are available. As mentioned above, M382 Practice grenades must instead be purchased at a [[shooting range]]. Their cost per round is listed on the table below.
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== [[Maze Customs]] ==
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This weapon belongs to one of the major [[Maze Customs]] families, the '''Rem 700 family'''.
  
{| class="wikitable sortable" style="text-align:center" width="400"
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{{Rem700}}
|-
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! Type !! Cost per round
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|-
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| M381 HE || [[File:Parallar symbol.png|10px]]55.00
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|-
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| M576 Buckshot || [[File:Parallar symbol.png|10px]]35.00
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|-
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| M651 Tear gas || [[File:Parallar symbol.png|10px]]50.00
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|-
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| M715 Smoke || [[File:Parallar symbol.png|10px]]50.00
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|-
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| Hellhound || [[File:Parallar symbol.png|10px]]85.00
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|-
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| M382 Practice || [[File:Parallar symbol.png|10px]]3.00
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|}
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[[Category:Ammunition]]
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[[Category:Class 1 weapons]]

Latest revision as of 12:56, 13 October 2022

Navigation: Main Page Weapons Class 1 weapons Remington Model 700 ADL




Weapon, Class 1
Remington Model 700 ADL
Remington 700 ADL.jpg
Game information
Category Precision rifle
Fire modes Bolt-action
Caliber .243 Winchester
Barrel length (inches) 24
Feeding system Internal magazine
+1 round in chamber? No
Critical failure type Failure to fire
Stock type Fixed (S)
Weight (units) 26
Max condition 16000
Shop value / Rarity Parallar symbol.png900 (Rarity 2)
Accessory compatibility
Feeding Internal magazine
Standard: 4-round capacity
Muzzle N/A
Standard: None
Optics N/A
Standard: Scope (4x, integrated)
Underbarrel mount N/A
Standard: None
Lights N/A
Standard: None
Real world information
Manufacturer Remington Arms Co.
Country of origin United States.png United States
Year 2016


"Another classic hunting rifle, chambered for the equally classic .243 Winchester. Though not as powerful as the BDL and its .30-06 chambering, the ADL makes up for it with a 4x optic out of the box. Outside of that, it's a classic Remington 700, with the same reliable action you know and love."
Hebizuka (quote written by Tempest)


The Remington Model 700 ADL (also called Rem 700 ADL, or simply Rem 700) is a .243 Winchester conventional rifle.

Maze Customs

This weapon belongs to one of the major Maze Customs families, the Rem 700 family.

noframe Customs family: Rem700
.243 Winchester models Remington Model 700 ADL
.300 Winchester Magnum models Remington Model 700 XCR II
.30-06 Springfield models Remington Model 700 BDL
7.62x51mm NATO models Remington M24