Difference between pages ".475 Wildey Magnum" and "Lich"

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__NOTOC__
 
__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
+
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Ammo
+
{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:.475 Wildey Magnum.jpg|350px]]
+
| image
| ammo_category=<span style="color:#0000AA">'''(P)'''</span>istol caliber
+
| creature_tl=4
| ammo_recoil=5
+
| creature_cat=Undead
| ammo_cpr=[[File:Parallar symbol.png|10px]] '''5.00'''
+
| creature_disp=<span style="color:#991111">Hostile</span>
| ammo_weight=0.05
+
| creature_ac=C2
| ammo_qty= 20 / 200
+
| creature_ps=0%
| ammo_dmgtype=Bullet
+
| creature_blood=N/A
| ammo_ldv=+5
+
| creature_agi=+1
| ammo_c1=123%
+
| creature_head=Head - 15 HP
| ammo_c2=110%
+
| creature_body=Upper body - 60 HP<br/>Lower body - 45 HP
| ammo_a1=98%
+
| creature_limb=2 arms - 30 HP<br/>2 legs - 30 HP
| ammo_a2=80%
+
| creature_extr=2 hands - 23 HP<br/>2 feet - 23 HP
| ammo_a3=61%
+
| creature_wp=N/A
| ammo_a4=31%
+
| creature_bones=[[File:Has bones.png|25px]]
| ammo_a5=9%
+
| creature_gear=[[File:Yes box.png|25px]]
| ammo_hlprimer=Large pistol
+
| creature_wear=[[File:Human clothing.png|25px]]
| ammo_hlpowder=Pistol powder
+
| ammo_hlproj=.475, 300 grain
+
| ammo_hlcpc=[[File:Parallar symbol.png|10px]] '''0.60'''
+
| ammo_hlspload=180
+
| ammo_hlcoldload=162
+
| ammo_hlhotload=198
+
| ammo_hlsuperload=216
+
| ammo_bbl=8 <span style=font-size:80%>([[Wildey Hunter]])</span>
+
| ammo_mv=491 m/s <span style=font-size:80%>(1610 ft/s)</span>
+
| ammo_me=2341 Joule <span style=font-size:80%>(1727 ft-lbf)</span>
+
| ammo_rlcountry=[[File:United States.png|25px]] United States
+
| ammo_rlyear=1977
+
 
}}
 
}}
  
'''.475 Wildey Magnum''' is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#0000AA">'''(P)'''</span>istol caliber. It was originally designed for the [[Wildey Hunter|Wildey pistol]].
+
The '''lich''' (pronounced ''litsh'') is a creature belonging to the '''Undead''' category.
  
.475 is pronounced ''four seventy-five'', and Wildey is pronounced ''wild-EE''.
 
  
This caliber may also be known as '''.475 Wildey''', '''.475 Magnum''', '''.475 WM''', '''.475 Mag''', or just '''.475'''. There is no formal metric designation for this caliber, but if one existed, it would likely be '''12x53mm'''.
+
= Attacks and techniques =
  
 +
This creature has three attacks: '''Claws''', '''Withering ball''' and '''Frostblast'''.
  
= Compatibility =
+
=== Claws ===
 
+
{| class="wikitable" style="font-size:10pt;text-align:center"
== Base weapons ==
+
|-
There is '''1''' base weapon chambered in this caliber.
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 
+
|-
'''[[Class 3 weapons]]:'''
+
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 25% || 23% || 20% || 16% || 13% || 6% || 1%
* [[Wildey Survivor]]
+
|}
  
= Barrel length groups =
+
=== Withering ball ===
The reference barrel length belongs to the group listed in ''italics''.
+
{| class="wikitable" style="font-size:10pt;text-align:center"
 
+
{| class="wikitable sortable" style="text-align:center" width="600"
+
 
|-
 
|-
! Group name !! Barrel length range !! Damage multiplier
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
 
|-
 
|-
| ''Handgun'' || ''Up to 8"'' || ''1.0x''
+
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">N</span>''' || N/A
 
|}
 
|}
  
 +
* Inflicts no [[Pain]] or [[Limb Damage]] by itself.
 +
* The purpose of this attack is to generate a '''withering cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
  
= Retail information =  
+
==== Withering cloud ====
  
{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 20 rounds or bulk cans of 200 rounds.
+
Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the Blood of all living creatures breathing it to degenerate and wither away, effectively inflicting an effect similar to bleeding but without open wounds.
  
The following brands and projectile types are available in retail:
+
* Engulfs an entire Side of the battlespace, affecting every creature inside.
 +
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
 +
** Creatures with an [[Effects#Clothing and armor|immunity to gases]] are immune to the effects of this cloud as well.
 +
* All creatures engulfed by the cloud will lose 1.0 [[Blood]] for every turn spent inside the cloud.
  
{| class="wikitable sortable" style="text-align:center" width="800"
+
Dice results:
 +
 
 +
* A critical success will double the length of the withering cloud's life (6 turns instead of 3 turns).
 +
* A regular success will result in the normal effects of the withering cloud occurring.
 +
* A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.
 +
* A critical failure results in the withering ball disintegrating before it can create a withering cloud, thus failing entirely.
 +
 
 +
=== Frostblast ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 
|-
 
|-
! Brand name !! Composition !! Available projectile types
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
 
|-
 
|-
| Standard || Reg/SP || '''FMJ''' (1.0x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.5x)
+
| '''Spec-Ice''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+3</span>''' || 36%
 
|}
 
|}
  
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.
 
  
== [[Maze Customs]] ==
 
  
{| class="wikitable" style="text-align:center;font-size:8pt" width="700"
+
= Equipment =
|style="font-size:10pt" colspan=12| Availability of '''{{PAGENAME}}''' as a Customs family chambering:
+
 
|-
+
=== [[Clothing and armor]] ===
| [[File:1911SS.png|noframe|50px]]<br/>1911SS || [[File:1911DS.png|noframe|50px]]<br/>1911DS || [[File:Blackhawk.png|noframe|50px]]<br/>Blackhawk || [[File:Redhawk.png|noframe|50px]]<br/>Redhawk || [[File:Glock-SF.png|noframe|50px]]<br/>Glock-SF || [[File:Glock-LF.png|noframe|50px]]<br/>Glock-LF || [[File:MP5.png|noframe|50px]]<br/>MP5 || [[File:AR-15.png|noframe|50px]]<br/>AR-15 || [[File:Ak.png|noframe|50px]]<br/>AK || [[File:AR-10.png|noframe|50px]]<br/>AR-10  || [[File:Rem700.png|noframe|50px]]<br/>Rem700 || [[File:BlackArrow.png|noframe|50px]]<br/>BA
+
 
|-
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
| [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]]
+
* Headgear: '''Medieval helm'''
|}
+
* Body armor: '''Medieval cuirass'''
 +
 
 +
=== [[Load-bearing equipment]] ===
 +
 
 +
* [[List of utility belts|Utility belt]]: Dump belt
 +
 
 +
=== Equipment and inventory ===
 +
 
 +
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
 +
 
 +
==== Set 1 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard BRD) - IS 22
 +
** Combined effects: 1.56x Pain, 1.95x Limb Damage, hits causing injuries open 2 [[wounds]]
 +
 
 +
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard BRD
 +
 
 +
==== Set 2 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Fire axe]] - IS 14
 +
 
 +
Inventory:
 +
* None
 +
 
 +
==== Set 3 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Holster 1: [[Colt Delta Elite]] (8+1 /8, 9x [[10x25mm Auto]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
 +
 
 +
Inventory:
 +
* Dump belt, General carrying: 3x [[Delta Elite magazines|Delta Elite 8-round magazine]] (Each: 8 /8, 8x [[10x25mm Auto]], Standard FMJ)
 +
 
 +
==== Set 4 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Auxiliary: [[M3 Grease Gun]] (30 /30, 30x [[.45 ACP]], Standard FMJ) - IS 14
 +
** Combined effects: 1.1x damage
 +
 
 +
Inventory:
 +
* Dump belt, General carrying: 3x [[M3 magazines|M3 30-round magazine]] (Each: 30 /30, 30x [[.45 ACP]], Standard FMJ)
 +
 
 +
 
 +
= Other information =
 +
 
 +
[[Skills]]:
 +
* Combat skills: '''Skilled''' (Axe, Archery, Semi-auto pistol, Automatic rifle), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
 +
 
 +
Creature traits:
 +
* '''All bone''': This creature is entirely made out of bones. If this creature sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy this creature, the head, upper body or lower body must be '''severed'''.
 +
 
 +
 
 +
= Overview =
 +
{{Lore}}
 +
 
 +
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
 +
 
 +
A lich is a [[skeleton]] that has survived for a long while, and has absorbed some of the necromantic energy that initially animated it. In doing so, they gained certain powers, such as the ''withering ball'' as used by [[shinigami]], and the ''frostblast'' of the [[draken]]. By association with these techniques, liches are commonly associated to the cold and symbols of coldness.
 +
 
 +
Liches are markedly more intelligent and cunning than regular [[skeleton|skeletons]] or lesser undead creatures. They have a greater tactical sense, will take cover, aim for unarmored body parts, and even retreat when necessary. As such, they tend to be better equipped than skeletons, and serve as the most powerful allies that can serve a [[necromancer]].
 +
 
 +
All of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougher, faster, more capable, and have better tactical senses. Because liches (like other undead) are only interested in ''killing'' the living to create more bodies for necromancers to turn, they cannot pacified or reasoned with.
  
[[Category:Ammunition]]
+
[[Category:Creatures]]

Revision as of 21:32, 22 July 2023

Navigation: Main Page Creatures Lich




Undead
Threat level 4
Lich
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +1
Limb groups
HEAD Head - 15 HP
BODY Upper body - 60 HP
Lower body - 45 HP
LIMB 2 arms - 30 HP
2 legs - 30 HP
EXTREMITY 2 hands - 23 HP
2 feet - 23 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The lich (pronounced litsh) is a creature belonging to the Undead category.


Attacks and techniques

This creature has three attacks: Claws, Withering ball and Frostblast.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 25% 23% 20% 16% 13% 6% 1%

Withering ball

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 3 N N/A
  • Inflicts no Pain or Limb Damage by itself.
  • The purpose of this attack is to generate a withering cloud on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.

Withering cloud

Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the Blood of all living creatures breathing it to degenerate and wither away, effectively inflicting an effect similar to bleeding but without open wounds.

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
    • Creatures with an immunity to gases are immune to the effects of this cloud as well.
  • All creatures engulfed by the cloud will lose 1.0 Blood for every turn spent inside the cloud.

Dice results:

  • A critical success will double the length of the withering cloud's life (6 turns instead of 3 turns).
  • A regular success will result in the normal effects of the withering cloud occurring.
  • A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in the withering ball disintegrating before it can create a withering cloud, thus failing entirely.

Frostblast

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Ice Ranged 1 18 +3 36%


Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

  • Primary 1: Heavy crossbow (1 /1, 1x Large bolt, Standard BRD) - IS 22
    • Combined effects: 1.56x Pain, 1.95x Limb Damage, hits causing injuries open 2 wounds

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard BRD

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

  • Auxiliary: M3 Grease Gun (30 /30, 30x .45 ACP, Standard FMJ) - IS 14
    • Combined effects: 1.1x damage

Inventory:


Other information

Skills:

  • Combat skills: Skilled (Axe, Archery, Semi-auto pistol, Automatic rifle), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is entirely made out of bones. If this creature sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy this creature, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

A lich is a skeleton that has survived for a long while, and has absorbed some of the necromantic energy that initially animated it. In doing so, they gained certain powers, such as the withering ball as used by shinigami, and the frostblast of the draken. By association with these techniques, liches are commonly associated to the cold and symbols of coldness.

Liches are markedly more intelligent and cunning than regular skeletons or lesser undead creatures. They have a greater tactical sense, will take cover, aim for unarmored body parts, and even retreat when necessary. As such, they tend to be better equipped than skeletons, and serve as the most powerful allies that can serve a necromancer.

All of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougher, faster, more capable, and have better tactical senses. Because liches (like other undead) are only interested in killing the living to create more bodies for necromancers to turn, they cannot pacified or reasoned with.