Difference between pages "Introduction" and "Rossi Circuit Judge"

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{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' Getting started, step 1: [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 1 weapons]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
Welcome to '''MazeWorld!''' If you're wondering what this is all about, you've come to the right place! The purpose of this page is to quickly introduce what the game is about, so that you may decide whether this game is for you.
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{{Firearm
 +
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 +
| image=[[File:Rossi Circuit Judge.jpg|350px]]
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| wpn_class=1
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| wpn_category=Conventional rifle
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| wpn_modes=Semi-auto
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| wpn_caliber=[[.45 Colt]] (3 inch chamber)<sup>[[Pedersoli Howdah 45/410#Other information|(*)]]</sup>
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| wpn_bbl=18.5
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| wpn_feedsys=Cylinder
 +
| wpn_plusone=No
 +
| wpn_critfail=Failure to fire
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| wpn_stock=Fixed (S)
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| wpn_weight=14
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| wpn_cond=16000
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| wpn_cost=[[File:Parallar symbol.png|10px]]'''1550''' (Rarity 4)
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| wpn_accfeed=Cylinder
 +
| wpn_accfeedstd=5-round capacity
 +
| wpn_accmuzzle=N/A
 +
| wpn_accmuzzlestd=None
 +
| wpn_accoptics=NATO Short mount
 +
| wpn_accopticsstd=None
 +
| wpn_accunder=N/A
 +
| wpn_accunderstd=None
 +
| wpn_acclights=N/A
 +
| wpn_acclightsstd=None
 +
| wpn_rlmfg=Amadeo Rossi SA
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| wpn_rlcountry=[[File:Brazil.png|25px]] Brazil
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| wpn_rlyear=2011
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}}
  
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{{Hebiquote
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|quotetext=Did you ever ask yourself what would happen if you gave a .45 Colt revolver a longer barrel and a stock? You get the Rossi Circuit Judge, an unbelievably versatile and unique rifle. Although it is a [[.45 Colt]]/[[.410 bore]] revolver at heart, it is also a rifle, giving you a stock, a long barrel, and even a short optics rail for all of your favorite sighting systems. Don't forget to show it to your local [[workshop]] and ask them what they can do to enhance it further! All things considered, this might just be one of the most versatile weapons money can buy in the Mazes.
 +
|quoteauthor=GenericArchangel
 +
}}
  
= About tabletop RPGs =
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The '''Rossi Circuit Judge''' (also called '''Circuit Judge''') is a [[.45 Colt]] conventional rifle with 3 inch chambers.
 
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This page is assuming that you are familiar with '''[https://en.wikipedia.org/wiki/Tabletop_role-playing_game Tabletop Role-Playing Games]''' (shortened to TTRPG or TRPG). The most famous and most influential is ''Dungeons & Dragons''. There are myriad other tabletop RPGs out there, such as ''Shadowrun'', ''d20 Modern'', ''GURPS'', ''Traveller'', ''Pathfinder'', and far more.
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If you are familiar with what TTRPGs are already, then great! All you will need to become adjusted to is MazeWorld's dice and play system, as it was custom-designed for this game rather than adapted from an existing format.
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If you're new, worry not! Throughout the many years this game was run and being written, countless players with no prior experience jumped in. It is entirely possible to learn and become good at playing MazeWorld without ever having played another TTRPG before - all that may be required is to have a little more patience!
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Whether or not you're new to TTRPGs, you're very much still in good company. This wiki is here to help and guide you - new players and seasoned players alike! Specifically, this ''Getting Started'' 4-page guide, has been written with the express purpose of teaching you about the basics of the game and how to create a new character for it. The rest of the wiki is here to teach you about everything else in-depth; but don't worry about any of that for now. The best way to be introduced to MzW is to jump right in! In the spirit of that, keep reading, and by the end of these four pages, you should have a character sheet ready to play, or at least, know exactly how to make one.
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= Who is this game for? =
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This game is a one-person passion project, featuring many themes and inspired by many games, movies, other RPGs, and subjects that personally appeal to the [[User:Tempest|author]]. Whether it will appeal to ''you'' depends entirely on you, but this section should give you pointers.
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Above all, this game is combat-oriented, with a loving focus on weapons and weapon usage, and in particular, firearms. Guns take center stage, and it isn't a secret that it was made, at least in part, as a love letter to guns and gunplay.
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Generally speaking, this game is for you if:
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* You like tabletop RPGs (obviously)
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* You like firearms, military equipment, weapons in general, and are interested in playing a RPG that does guns and weapons proper justice
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* You enjoy your RPGs on the crunchier, combat- and item-oriented side of things
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* You do not mind seeing a mix of realistic and fantastic elements
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These are completely optional, but you might have a better appreciation for this game if:
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* You are familiar with ''Touhou Project'' (the concept of youkai and youkai species, in particular)
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* You have played other tabletop RPGs before
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* You have played ''roguelike'' video games before
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'''Content advisory:''' This game contains, or approaches the following themes:
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* '''Violence'''
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* Adult themes
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* Drug and substance use
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* [https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasticRacism Fantasy racism/Speciesism]
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If none of this has scared you away yet, then keep on reading!
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= About MazeWorld =
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MazeWorld is a survival-fantasy game set in the realm of '''the Mazes''', a strange and complex dystopian world made up of inter-connected rooms, doors, and corridors, where the concepts of inside and outside are reversed. In this world, "inside" is common, and "outside" is rare. Within this realm are many creatures; tens of thousands of sapients, and countless non-sapients. All are vying for survival, with the sapient inhabitants living in, and competing for control of a number of townships.
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The [[creatures]] in the Mazes are very diverse and varied; you will find [[humans]], [[halflings]] (humans with animal genetic traits, granting them ears, tails, claws, and inherited behavior patterns), [[youkai]] (creatures similar to the [https://en.wikipedia.org/wiki/Y%C5%8Dkai youkai] of Japanese folklore), [[angelic]] and [[demonic]] creatures, as well as a smattering of animals, monsters, constructs, and other, less-sapient, but no less dangerous beasts.
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This is a world where technology and magic both coexist; however both are, to a certain extent, limited. While it seems that the Mazes have not progressed past the mid-1990s in terms of computing, and have rudimentary networking skills, power and electricity are largely sourced from [[Serpentium]], a valuable mineral [[ore]] that can be processed and converted into clean electrical power. Magic exists; certain creatures and certain things have clearly fantastic capabilities; mushrooms healing wounds, creatures throwing fireballs or protecting defensive shields, blessed objects granting greater strength or resistance to pain... However, these forms of magic are limited in scope and usefulness, largely confined to innate talents from the few species blessed with them.
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== [[Maze Customs]] ==
  
The world of the Mazes can be separated into two kinds of places:
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This weapon can receive the following minor customization services:
* The townships, cities, communities, referred to as the '''[[Civilized Areas]]''' or simply '''the Towns''', which are organized, may or may not be controlled by one of the major factions of the world...
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* '''Chief Justice'''
* ...and what is referred to as the '''[[Uncivilized Area]]''' (or simply '''the UA'''), where the roads and routes between each town can be found.
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* '''Circuit Judge Carbine'''
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* Combination: '''Chief Justice Carbine'''
  
The Towns are what you expect of them, with houses, shops, facilities, inhabitants, and a relative sense of safety.
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=== Chief Justice ===
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''This modification replaces the original frame and cylinder with a .454 Casull cylinder and a high-strength frame similar to the [[Taurus Raging Judge Magnum]]'s, greatly increasing this weapon's versatility.''
  
The UA, however, is a little more dangerous. You see, in the UA, the only thing that is certain is whether the route connecting one town to the next will lead you where you need to. The Uncivilized Area is composed of '''random, constantly shifting and changing rooms''' which are generally filled with '''hostile creatures''', as well as the occasional outcast, marauder, and other violent criminals.
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Cost: [[File:Parallar symbol.png|10px]]'''500'''
  
Survival is a constant concern; in order for a town to not be overrun and turn into a ghost town that will fade into the UA, it is generally the duty of each town to defend their own existence from the occasional creature invasion, lest that town falls into ruin and disappears. Everyone has their idea on what constitutes effective survival - it is not sufficient to simply be an autonomous community living in autarky; trade, mutual help, and agreements are necessary for each community's survival. However, because leaving a town necessarily means entering the UA and facing its dangers and uncertainty, it means that all but the most reclusive of the people in this world are expected to know how to fight.
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Modifications:
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* Caliber: Becomes [[.454 Casull]] (3 inch chambers).
  
For this reason, most people in the Mazes are armed. '''[[Weapons|Very, very well-armed]]'''. Weapon usage and [[Unarmed combat|martial arts]] are not just common, it is almost culturally expected to know how to fight and handle yourself. Therefore, it is a world full of firearms, melee weapons, explosives, and other tools of defense and destruction.
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For more information, see the section below
  
That is where the major factions of the world come into play. Each faction has its own stated goals and at least some vision on how to make the world of the Mazes safer. There are six major [[factions]], and they can be grouped into pairs of opposed factions, due to long-standing ongoing conflicts.
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=== Circuit Judge Carbine ===
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''This package swaps out the original 18.5-inch barrel with a shorter and more maneuverable 12-inch variant, greatly reducing the weapon's bulk and weight.''
  
* The '''[[Maze Military]]''', an organized and uniformed force composed of humans and halflings. Their official mission is to patrol the UA and defend the inhabitants of the Mazes against creature and monster threats, but corruption and discriminatory movements, as well as a long-standing rivalry with youkai, have made the Military seem more interested in waging war against youkai than anything else.
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Cost: [[File:Parallar symbol.png|10px]]'''200'''
* The '''[[Youkai Nation]]''' are a political and paramilitary contingent of youkai interested in attaining self-determination and autonomy from a world where humans are the majority population. To some, they are merely fighting for their own freedom. To others, they are anti-human terrorists bent on destruction and chaos.
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* The '''[[Maze Police]]''' was established to be the 'interior threat' counterpart to the Military; they created a standard set of laws and rules, unimaginatively known as Standard Law. All towns have the possibility to request coverage and protection from the Maze Police; to get the Police's protection, security, and processing of wrongdoers and lawbreakers, all they have to do is agree to implement Standard Law into their communities. Not all communities have agreed to do so (they are referred to as independent towns), and certain openly wage war on these rules...
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Modifications:
* ...particularly the '''[[Yatela Crime Syndicate]]''', the biggest organized crime group in the Mazes. So powerful and influential, that they are synonymous with all but the pettiest of crimes, and why when one thinks of an '''Outlaw''', they think of a Yatela crime family member. Sharply - if stereotypically - dressed, and in control of several communities where only their authority and iron fist matter, they are not only opposed to Standard Law, but to anything that may be a threat to their activities, legal or less legal; prostitution, pornography, racketeering, extortion, theft, and black markets, murder, contract killing...
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* Weapon Class: Becomes '''Class 2'''
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* Barrel length: Becomes '''9.5 inches'''.
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* Weight: Becomes '''9''' units.
  
* On the matters of faith and religion, the '''Angelics''' (and the entity under which they are organized: '''[[Heaven, Ltd.]]''') and the '''Demonics''' ('''[[Hell, Inc.]]''') are fiercely opposed, each having their own ideas and sets of values with which to influence the people of the Mazes (as well as their own collection of creatures and reasons to wage war to one another.) The Angelics preach values such as loyalty, moderation, chastity, order, and general virtues, whereas the Demonics insist that natural urges, sexual freedom, greed, and competition are not only normal, but the only valid way to live one's life.
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=== Chief Justice Carbine ===
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''Combine both modifications to create a terrifying short-barreled carbine with a 5-shot .454 Casull cylinder.''
  
Factions competing, people trying to survive and eke out a living, creatures lurking... and lots, and lots, of shooting, stabbing, and exploding - such is the daily life in the Mazes.
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This is a '''two-step''' modification from the original weapon, which combines the effects of the '''Chief Justice''' and '''Circuit Judge Carbine''' conversions.
  
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Cost: [[File:Parallar symbol.png|10px]]'''700'''
  
= What do I need to play? =
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Modifications:
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* Weapon Class: Becomes '''Class 2'''
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* Caliber: Becomes [[.454 Casull]] (3 inch chambers).
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* Barrel length: Becomes '''9.5 inches'''.
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* Weight: Becomes '''9''' units.
  
MazeWorld is a type of TTRPG that was designed exclusively for play via instant messaging over the internet. The current iteration is designed to be played on '''Discord''', and makes extensive use of two types of bots; a regular '''dice bot''' for rolling virtual dice, and a '''random item bot''' for rolling random objects, creatures, etc. in a convenient manner. We have developed two bots for this game: '''SnakeEyes''', a dice roller, and '''Tsuchinoko''', a random item generator. You can find details about both of them on '''[[Official Discord bots|this page]].'''
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For more information, see the section below
  
Those two bots, a Discord server to invite them on, a GM with knowledge of the game (which is provided to you in this very wiki), and at least one player: Those are the minimum requirements for playing MazeWorld.
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== Other information ==
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* The Circuit Judge is equipped with 3 inch chambers, allowing it to also accept [[.410 bore]] ammunition. However, when loaded with .410 bore ammunition, an FT+1 malus is automatically applied due to certain limitations:
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** Projectiles from multi-projectile .410 shells (buckshot, flechette...) will spread wider, as they are fired from a rifled barrel, therefore making them less accurate than a smoothbore.
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** .410 slugs do not engage the rifling of this weapon, instead relying entirely on the shot cup for spin stabilization; therefore making them less accurate than a "proper" bullet.
  
It is not necessary to join '''[https://discord.gg/sB2UFKg our server]''' in order to play, though you're still encouraged to do so; we always welcome new people, we will answer your questions about the game, and we're a cool bunch to chill out with, so why not come in?
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=== Information specific to the Chief Justice and Chief Justice Carbine ===
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With all options combined (listed below), the Chief Justice and Chief Justice Carbine are capable of accepting up to 5 different calibers, though with certain limitations.
  
<center>
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* Despite being a .454 Casull conventional rifle, it features a 3-inch revolving cylinder, meaning this weapon may accept [[.454 Casull]], [[.45 Colt]], and [[.410 bore]] ammunition interchangeably.
{| class="wikitable" style="font-size:9pt; text-align:center"
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* Optionally, this weapon may also accept [[List of moon clips|moon clips]]; specifically '''.460 Rowland/.45 ACP 6-round moon clips'''; in which case this weapon will accept [[.460 Rowland]] and [[.45 ACP]] ammunition interchangeably.
|-
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** When loaded with a moon clip, this weapon will no longer accept .454 Casull, .45 Colt, or .410 bore ammunition; the moon clip prevents seating rimmed ammunition.
| Step 1 || Step 2 || Step 3 || Step 4
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|-
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|style="font-size:11pt" width="250"| '''[[Introduction]]''' ||style="font-size:11pt" width="250"| '''[[Basic concepts]]''' ||style="font-size:11pt" width="250"| '''[[Character creation]]''' ||style="font-size:11pt" width="250"| '''[[Character customization]]'''
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|}
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</center>
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[[Category:Getting started]]
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[[Category:Class 1 weapons]]

Latest revision as of 09:48, 11 July 2023

Navigation: Main Page Weapons Class 1 weapons Rossi Circuit Judge




Weapon, Class 1
Rossi Circuit Judge
Rossi Circuit Judge.jpg
Game information
Category Conventional rifle
Fire modes Semi-auto
Caliber .45 Colt (3 inch chamber)(*)
Barrel length (inches) 18.5
Feeding system Cylinder
+1 round in chamber? No
Critical failure type Failure to fire
Stock type Fixed (S)
Weight (units) 14
Max condition 16000
Shop value / Rarity Parallar symbol.png1550 (Rarity 4)
Accessory compatibility
Feeding Cylinder
Standard: 5-round capacity
Muzzle N/A
Standard: None
Optics NATO Short mount
Standard: None
Underbarrel mount N/A
Standard: None
Lights N/A
Standard: None
Real world information
Manufacturer Amadeo Rossi SA
Country of origin Brazil.png Brazil
Year 2011


"Did you ever ask yourself what would happen if you gave a .45 Colt revolver a longer barrel and a stock? You get the Rossi Circuit Judge, an unbelievably versatile and unique rifle. Although it is a .45 Colt/.410 bore revolver at heart, it is also a rifle, giving you a stock, a long barrel, and even a short optics rail for all of your favorite sighting systems. Don't forget to show it to your local workshop and ask them what they can do to enhance it further! All things considered, this might just be one of the most versatile weapons money can buy in the Mazes."
Hebizuka (quote written by GenericArchangel)


The Rossi Circuit Judge (also called Circuit Judge) is a .45 Colt conventional rifle with 3 inch chambers.

Maze Customs

This weapon can receive the following minor customization services:

  • Chief Justice
  • Circuit Judge Carbine
  • Combination: Chief Justice Carbine

Chief Justice

This modification replaces the original frame and cylinder with a .454 Casull cylinder and a high-strength frame similar to the Taurus Raging Judge Magnum's, greatly increasing this weapon's versatility.

Cost: Parallar symbol.png500

Modifications:

For more information, see the section below

Circuit Judge Carbine

This package swaps out the original 18.5-inch barrel with a shorter and more maneuverable 12-inch variant, greatly reducing the weapon's bulk and weight.

Cost: Parallar symbol.png200

Modifications:

  • Weapon Class: Becomes Class 2
  • Barrel length: Becomes 9.5 inches.
  • Weight: Becomes 9 units.

Chief Justice Carbine

Combine both modifications to create a terrifying short-barreled carbine with a 5-shot .454 Casull cylinder.

This is a two-step modification from the original weapon, which combines the effects of the Chief Justice and Circuit Judge Carbine conversions.

Cost: Parallar symbol.png700

Modifications:

  • Weapon Class: Becomes Class 2
  • Caliber: Becomes .454 Casull (3 inch chambers).
  • Barrel length: Becomes 9.5 inches.
  • Weight: Becomes 9 units.

For more information, see the section below

Other information

  • The Circuit Judge is equipped with 3 inch chambers, allowing it to also accept .410 bore ammunition. However, when loaded with .410 bore ammunition, an FT+1 malus is automatically applied due to certain limitations:
    • Projectiles from multi-projectile .410 shells (buckshot, flechette...) will spread wider, as they are fired from a rifled barrel, therefore making them less accurate than a smoothbore.
    • .410 slugs do not engage the rifling of this weapon, instead relying entirely on the shot cup for spin stabilization; therefore making them less accurate than a "proper" bullet.

Information specific to the Chief Justice and Chief Justice Carbine

With all options combined (listed below), the Chief Justice and Chief Justice Carbine are capable of accepting up to 5 different calibers, though with certain limitations.

  • Despite being a .454 Casull conventional rifle, it features a 3-inch revolving cylinder, meaning this weapon may accept .454 Casull, .45 Colt, and .410 bore ammunition interchangeably.
  • Optionally, this weapon may also accept moon clips; specifically .460 Rowland/.45 ACP 6-round moon clips; in which case this weapon will accept .460 Rowland and .45 ACP ammunition interchangeably.
    • When loaded with a moon clip, this weapon will no longer accept .454 Casull, .45 Colt, or .410 bore ammunition; the moon clip prevents seating rimmed ammunition.