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Guardian angel

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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
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{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=3
| creature_cat=Angelics
| creature_disp=[[Factions|Faction:]] Heaven, Ltd.
| creature_ac='''A2'''
| creature_ps=50%
| creature_blood=24
| creature_agi=+1
| creature_head=Head - 12 HP
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP<br/>2 wings - 24 HP
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:Yes box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''guardian angel''' (often shortened to just '''guardian''' or '''GA''') is a creature belonging to the '''Angelics''' category. They are sapient and adapted to life in the Civilized Areas, making them one of the [[:Category:Civilized creatures|civilized species]] of the Mazes.


= Attacks and techniques =

This creature has five attacks: '''Punch''', '''Kick''', '''Light shield''', '''Angelic healing beam''', and '''Light ball'''.

=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.

=== Light shield ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''1 AE''' to cast.
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If a light shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The light shield counts as '''Armored''', with '''40 HP''' and '''LDV-0'''.
** The light shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf [[Cover]]. The order of priority is as follows: [[Cover]] > ''Light shield'' > Physical shields > Target creature (AC/body armor).
** The light shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.

=== Angelic healing beam ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''2 AE''' to cast.
* This technique can be aimed at self, or at any other creature in the room. It requires no accuracy check; the technique always succeeds.
* Upon casting the spell, the targeted creature will instantly heal 30% [[Pain]], [[Limb health|4 HP per limb]] on all limbs, and close 2 random open [[wounds]].

=== Light ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is an '''Angelic power''' which requires '''1 AE''' to cast.
* The purpose of this attack is to generate a powerful, flash of blinding brightness alongside a very loud noise on the Side in which it lands, essentially working like a [[M84|flashbang]]. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
* All creatures affected by a light ball will gain the [[Secondary effect|Flashbanged]] effect for 2 turns. If any creature affected by a light ball was also under the effects of [[Secondary effect|Night Vision]], such as that provided by [[Night vision goggles]], the length of that effect is doubled (4 turns, instead of 2).

Dice results:
* A critical success will double the length of the Flashbanged effect (4 turns, instead of 2).
** The effects of ''Night Vision'' and a critical success stack; meaning such a creature will be blinded for 8 turns (2 x2 x2).
* A regular success will result in the normal effects occurring.
* A failure results in the light ball failing to disorient anyone, imparting its effects to no creatures.
* A critical failure results in the light ball undergoing premature extinction, resulting in no effects.


= Equipment =

=== [[Load-bearing equipment]] ===

* [[List of utility belts|Utility belt]]: Eagle battle belt
* [[List of leg rigs|Leg rigs]]: 2x Leg quiver

=== Equipment and inventory ===

Equipped weapons:
* Primary 1: [[Longbow]] (1 /1, 1x [[Arrow]], BRD)
* Primary 2: [[Longsword]]

Inventory:
* Leg quiver (Left), Ammunition: 6x [[Arrow]], BRD
* Leg quiver (Right), Ammunition: 6x [[Arrow]], BRD


= Other information =

[[Skills]]:
* Combat skills: '''Skilled''' (Archery, Two-handed sword), '''Basic''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''Angelic''': This creature is angelic, and therefore has access to certain '''[[Angelic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Angelic Energy'''. See this page for more details.
* '''Flight''': This creature is capable of flying using its '''wings'''. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
** Primed [[Explosives#Directional mines|directional mines]] will not be set off by a flying creature on the same Side.
** Opponents attacking a flying creature suffer from a [[FT]] malus: FT+2 with melee attacks, FT+1 with ranged attacks.
** Flying creatures cannot take [[cover]].
** Flying creatures suffer from certain maluses: [[Recoil]] +1 and [[FT]]+1.
** If at least half of their wings is '''[[limb damage|disabled]]''', this creature is forced off Flight and can no longer toggle it back on until healed.


= Overview =
{{Lore}}

Angelic creatures are employees of '''Heaven, Ltd.''', the Angelic [[Factions|faction]].

Guardian angels are evolved [[angel|angels]] and resemble tall, athletic humans. They have the same pair of feathered wings, pale to light skin, and blonde hair as their [[angel|previous form]], but now look taller, stronger and more chiseled. Their average height and weight are now 6 feet and 180 pounds.

Within angelic hierarchy, they are '''C-rank''', above [[angel|angels]] and [[pterolykos|pterolykoi]], placing them at the same level as [[shrine maiden|shrine maidens]] and [[feathered serpent|feathered serpents]], and under [[seraph|seraphs]].

Although guardian angels do not learn any new angelic powers, their Angelic Energy pool is higher, and their combat capabilities are greatly improved. Their bodies are now tough enough to count as armored, their sensitivity to pain is doubled, and their combat skills are highly refined, to the point of possessing basic proficiency in just about any weapon imaginable, as well as more advanced skills with their weapons of choice, the [[longbow]] and the [[longsword]]. Guardian angels now carry broadhead arrows as well, further increasing their lethality.

Guardian angels, or "GAs" as they're sometimes called, typically perform their protective duties towards a single person, sometimes a very small group. GAs are highly regarded, and are reserved to more devout, Angelic-aligned sapients that have earned the honor of being protected by one of Heaven's finest and most talented. It is very common for a guardian angel to be an angel that has protected the same person or group of person for a while, and gained enough experience to reach the level of guardian, then simply continued to protect their favorite regulars.

Should a guardian angel continue surviving and fulfilling their duties, they may eventually evolve once again, and rank up to the next form, the [[seraph]]. Although details and specifics are not known, judging by the relative rarity of seraphs, it appears that the gap in experience between GA and seraph is much greater than that between angel and GA.


[[Category:Creatures]]
[[Category:Heaven, Ltd.]]
[[Category:Civilized creatures]]
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