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Giant tsetse fly

596 bytes removed, 23:52, 22 January 2023
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Creature traits:
* '''Flight''': This creature is capable of flying using its '''wings'''. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:** Primed [[Explosives#Directional mines|directional mines]] will not be set off by a flying creature on the same Side.** Opponents attacking a flying creature suffer from a [[FT]] malus: FT+2 with melee attacks, FT+1 with ranged attacks.** Flying creatures cannot take [[cover]].** Flying creatures suffer from certain maluses: [[Recoil]] +1 and [[FT]]+1.** If at least half of their wings is '''[[limb damage|disabled]]''', this creature is forced off Flight and can no longer toggle it back on until healed.{{TraitFlight}}
* '''Prefers to be in flight''': This creature will be found with Flight being on as much as possible, even if it makes them less accurate in combat.
*'''Yields extra items when butchered''': If [[Hunting|butchered]], this creature will produce extra items:
** 1d2-1 [[Meds|Small poison glands]]
{{Lore}}
An enormous insect, with the appearance of a tsetse fly. The giant tsetse fly is one of several species of giant insects native to the Mazes. It appears to be an enormous hybrid species of various members of the ''[https://en.wikipedia.org/wiki/Tsetse_fly glossina]'' family of flies. When standing on their legs, they are approximately reaching roughly 3 feet tall and 5 foot 2 inches long, weighing about 25 to 30 lbspounds. In flight, they hover in place and their length appears to be their height, giving them a uniquely terrifying appearance.
Giant tsetse flies are famous for their ''tranq sting'' attack, which they perform by repeatedly stabbing targets with their proboscis; a long, needle-like organ protruding from their heads, through which they inject their special tranquilizing venom. This venom has a double action - it is a typical poison, which also carries a special tranquilizing compound that can induce wooziness, feelings of fatigue, and about 1 in 5 times, induce forced sleep. This venom allows giant tsetse flies to neutralize targets much larger or more powerful than themselves, allowing them to continue attacking and injecting more venom, until death ensues.
As a result, adventurers must not allow these creatures to hit them, as every hit carries the risk of being taken out of the fight entirely and give free hits to these fearsome creatures. Fortunately, their accuracy is rather low, as they expend a lot of energy to keep their bodies hovering in the air. These bodies lack any kind of armor or layers of protection, other than a relatively tough shell and a moderately high tolerance to pain. It is therefore viable and even recommended to use expanding bullets against these creatures, though and for best results, any reasonably damaging weapon should be applied with accuracy and, optionally, extreme prejudice.
Like all members of the '''Bugs''' category, the origin of these creatures is unknown. Because they lack any magical or supernatural elements, it has been theorized that these creatures are the result of some type of past scientific experiment gone wrong, and that they have since escaped into the UA and become a species native to the Uncivilized Area. This particular species being a hybrid of two multiple naturally -occurring species of bees tsetse flies (already relatively rare) lends further credence to the idea that they were engineered, though no evidence proving this theory has surfaced as of yet.
[[Category:Creatures]]