Changes

Jump to: navigation, search

Skeleton

4,897 bytes added, 03:09, 9 July 2023
<div class="floatright"><span style="font-size:9pt">[[File:Disambiguation.png|25px]] You may be looking for other weapons called '''[[M1]]'''.</span></div>__NOTOC__
{{Navigation
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 1 weaponsCreatures]] '''→''' [[{{PAGENAME}}]]
}}
{{FirearmCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image| creature_tl=[[File:General Motors M1 Carbine.jpg|350px]]3| wpn_classcreature_cat=1Undead| wpn_categorycreature_disp=Conventional rifle<span style="color:#991111">Hostile</span>| wpn_modescreature_ac=Semi-autoC2| wpn_calibercreature_ps=[[.30 Carbine]]0%| wpn_bblcreature_blood=18N/A| wpn_feedsyscreature_agi=Box magazine+0| wpn_plusonecreature_head=YesHead - 12 HP| wpn_critfailcreature_body=Failure to ejectUpper body - 48 HP<br/>Lower body - 36 HP| wpn_stockcreature_limb=Fixed (S)2 arms - 24 HP<br/>2 legs - 24 HP| wpn_weightcreature_extr=142 hands - 18 HP<br/>2 feet - 18 HP| wpn_condcreature_wp=11500N/A| wpn_costcreature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''700''' (Rarity 1)| wpn_accfeedcreature_gear=[[M1 Carbine magazinesFile:Yes box.png|25px]]| wpn_accfeedstd=M1 Carbine 15-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=N/A| wpn_accopticsstd=None| wpn_accunder=N/A| wpn_accunderstd=None| wpn_acclights=N/A| wpn_acclightsstd=None| wpn_rlmfg=<span style=font-size:85%>General Motors (Inland Division)</span>| wpn_rlcountrycreature_wear=[[File:United States (48 stars)Human clothing.png|25px]] United States| wpn_rlyear=1941
}}
The '''skeleton''' is a creature belonging to the '''Undead''' category.  = Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[Clothing and armor]] === This handy firearm was made to be more stable than a creature can wear [[Colt M1911A1List of human clothing and armor|M1911human clothing and armor]] but not recoil . Their default clothing is as much as a follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[M1 GarandLoad-bearing equipment]]=== * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1. Lightweight yet light3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] -recoilingIS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, handy yet stable7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the M1 Carbine was designed to be pleasant to shoot and make sure affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the user puts more holes following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the target than they would with [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a handgun[[Effects#Clothing and armor|permanent '''immunity to gases''' effect]]. The rifle * '''No blood''': This creature does not have [[Blood]] and ammunition are relatively inexpensive, yet is effecively immune to [[.30 CarbineWounds]] remains relatively potent, especially out as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of this 18-inch barrelpoisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]]. In other words* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the M1 Carbine can pull [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the double duty effects of being useful for both training AND fighting[[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). A must-buy for semi-automatic rifle shooters on To destroy a budgetskeleton, the head, upper body or lower body must be '''severed'''.|quoteauthor = Overview =Tempest{{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay. An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
The In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''General Motors M1 Carbine'all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (also called '''M1 Carbine''' head, torso or simply '''M1'''hips) is will dispel the necromantic grip and revert them back to a [[.30 Carbine]] conventional riflepile of inert bones.
== [[Maze Customs]] ==This weapon can receive Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following minor customization services:* Model conversion: [[M2 Carbine]] (Cost: [[File:Parallar symbolvery simple orders.png|10px]]'''150''')
== Other information ==* [[Bayonet]] compatibility: [[M4 bayonet]]The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Class 1 weaponsCreatures]]