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Game Master Guide

296 bytes added, 00:34, 14 April 2021
'''Recommended:''' MzW is a high-damage model game, where one-shot kills are absolutely possible. I think the game offers a fair amount of opportunities and methods to avoid overly dangerous threats until the players are ready for them. However, sometimes there is no avoiding a deadly fate. MazeWorld has historically run on the principle of permadeath, owing to its roots as a heavily roguelike-inspired project, until it became more of a fully-fledged game. Sometimes, death may not occur, but the circumstances resulted in a character losing limbs, in such a way that continuing their adventures would become very unlikely, to the point they may as well be retired.
I generally ask players how deadly they want the game to be by offering a sort of "difficulty level" selectorfew options, intended to tailor players to different playstyles:* '''Hard modePermadeath''': This is how the game was originally designed. One life, permanent death. Treat the game as a roguelike.
* '''Three lives''': The player character can die up to three times until death becomes permanent. How you want to explain this ability to come back from the dead is up to you - examples below.
** A [[Scientific Community|a science team]] has created backup clone bodies for you, and figured out a way to preserve your consciousness after death, but could not make more than two additional bodies.
** [[Hebizuka Jinkou|The Administrator]] did it.
* '''Infinite lives''': Same principle as three lives, but there are effectively no limits to the number of times you can come back.
* '''Hero mode''': The player character can't die; anything that would have caused lethal damage instead causes just enough to be a heavy setback but not actual death. The character eventually wakes up again. An option for players who want to explore and have cinematic adventures but do not want death to hinder them.
If you go for a three-lives or infinite-lives approach, I recommend the following: