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Game Master Guide

4 bytes removed, 06:51, 14 March 2021
/* Moments and scenes */
Learning the identity of the target can be an investigative task, requiring the PCs to search for clues, make use of their resources or publicly-known information, talk to people, and potentially get in danger just for trying to pry.
Tracking the target down and getting to him can involve [[stealth]] and [[combat mode|combat]], where you will actually face an armed group of enemies trying to protect the target; not to mention the target could also be well-armed and ready for a fight by themselves.
Don't forget the transitional scenes; the parts where you have to travel from location to location, which exposes you to the dangers of the [[UA]]. It may be tempting to offer skips, but don't neglect the potential of meeting people and finding useful loot on the way to the target; perhaps one of the characters is hurting for supplies (low on ammo, no meds...), perhaps the target is involved with a [[raider gangs|gang]] living in the UA, which could be an opportunity for your players to extract useful information... There are many possibilities!