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Skeleton

5,246 bytes added, 03:09, 9 July 2023
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{{FirearmCreature
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| image=[[File:Fabrique Nationale M240B.jpg|350px]]| wpn_classcreature_tl=13| wpn_categorycreature_cat=Machine gunUndead| wpn_modescreature_disp=Full-auto <span style=font-size"color:90%#991111">(AutoROF 7)Hostile</span>| wpn_calibercreature_ac=[[7.62x51mm NATO]]C2| wpn_bblcreature_ps=24.80%| wpn_feedsyscreature_blood=Ammo beltN/A| wpn_plusonecreature_agi=No+0| wpn_critfailcreature_head=Failure to feedHead - 12 HP| wpn_stockcreature_body=Fixed (S)Upper body - 48 HP<br/>Lower body - 36 HP| wpn_weightcreature_limb=Unsparable2 arms - 24 HP<br/>2 legs - 24 HP| wpn_condcreature_extr=175002 hands - 18 HP<br/>2 feet - 18 HP| wpn_costcreature_wp=N/A| creature_bones=[[File:Parallar symbolHas bones.png|10px25px]]'''2500''' (Rarity 5)| wpn_accfeed=[[M13 ammo belt]]| wpn_accfeedstd=M13 ammo belt box, 100 rounds| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=NATO Short mount| wpn_accopticsstd=None| wpn_accunder=N/A| wpn_accunderstd=Bipod (integrated)| wpn_acclights=2x Long interface| wpn_acclightsstd=None| wpn_rlmfg=FN Herstal| wpn_rlcountrycreature_gear=[[File:BelgiumYes box.png|25px]] Belgium<br/>| creature_wear=[[File:United StatesHuman clothing.png|25px]] United States| wpn_rlyear=1977
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{{Hebiquote|quotetext=This monstrous beast can be thought of as an improvement over what the [[M60]] offered; namely, the presence of a short optics rail, two long light rails, a slightly longer barrel, and a higher rate of fire. For extra convenience, M240Bs in the Mazes are fitted with mounting points for [[M13 ammo belt|M13 ammo belt boxes]]. The only thing that hasn't changed ''skeleton''' is a creature belonging to the sheer amount of firepower, the sort that only a belt-fed 7.62mm machine gun is capable of. If you're serious about being a machinegunner, you must consider purchasing this bad boy''Undead''' category. Just remember there is no semi-automatic mode on this one; full-auto only!|quoteauthor=Tempest}}
The '''FN Herstal M240B''' (also simply called '''M240''' or '''M240B''') is a [[7.62x51mm NATO]] machine gun.
= Attacks and techniques = This creature has one attack: '''Claws'''. === Claws ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|} = Equipment = === [[CategoryClothing and armor]] === This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:Class * Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' === [[Load-bearing equipment]] === * [[List of utility belts|Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22** Combined effects: 1.3x damage Inventory:* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)  = Other information = [[Skills]]:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.  = Overview ={{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay. An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms. In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones. Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders. The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead. [[Category:Creatures]]