Evading

From MazeWorld
Revision as of 01:14, 19 February 2020 by Tempest (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Navigation: Main Page Game mechanics Skills Evading




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
No directives entered.


Evading (or Evasion) is the name of a non-combat skill, representing a character's ability to make evasive moves, including parrying and counter-attacks.

Requirements

There are no specific requirements to practice the Evading skills; each evading ability has its own requirements instead.


Evading abilities

The Evading skill covers three abilities: Evade, Parry, and Counter, all three of which will be covered in the sections below.

Evade

A character may attempt performing Evade as a non-combat action for the turn. The character attempting to Evade must "target" an enemy creature, in order to try and evade any incoming attacks coming from that enemy for the turn. Evade works against both melee and ranged attacks.

If a character attempting Evade has correctly guessed that their target enemy is going to attack them, then Evasion checks are resolved during the enemy's turn:

  • Combat checks are resolved normally, until the amount of hits and misses has been counted.
  • Before resolving damage, the evading character makes Evade checks, as many as their skill level allows. An evade check is 2d6+Agi. Critical success occurs on a 12, success between 7 and 11, and failure between 2 and 6.
    • A critical success can be spent to transform any of the enemy's hits (even a critical hit), into a miss.
    • A success can be spent to lower an enemy's hit by one tier; it will transform a critical hit into a regular hit, a hit into an inaccurate hit, and an inaccurate hit into a miss. Multiple successes can be stacked together onto the same enemy attack to reduce it by multiple tiers; e.g. spending 2 successful evade checks onto a hit to reduce it into a miss.
    • Failures have no effect.
  • After resolving evade checks and cancelled hits, the total amount of hits and misses is adjusted, and the rest of the turn can be resolved normally.

Example: Anna has Basic level in Evading and an Agility of +1. She is about to enter a fight with a marauder armed with an MP5K, but she has no suitable weapons to deal with him, and unluckily, she cannot take cover as there is none on her Side. He is about to open fire on him, so she prepares to Evade his incoming fire.

  • Turn order is as follows: Anna (Evade, IS 0), Marauder (Attack Anna with MP5K, IS 5)
  • Anna prepares to Evade and targets the Marauder. Being the only enemy in the room, the guess is automatically correct, so she will get to make Evade checks.
  • The Marauder opens fire with his MP5K, firing in full-auto at Anna's chest. The GM opts to make him fire a short burst, so they roll 1d8 and gets 6; the Marauder will fire 6 rounds.
  • The GM makes the attack rolls for those six shots, and gets 6, 6, 8, 11, 5, 7, which translates into 4 misses, 1 inaccurate hit, and 1 hit.
  • Anna now gets to roll her Evade checks. At her skill level, she is allowed to roll three, and since she has Agi +1, she gets to roll 2d6+1 three times. She gets 7, 7, 10. That is three successes! She spends one of them to reduce the inaccurate hit into a miss, and the remaining two are spent on the hit, reducing it into another miss.
  • Thanks to her quick reflexes (and a little bit of luck), Anna was able to dodge an entire string of fire and avoid being struck by two bullets. The turn now ends. Anna is unscathed for now, but the Marauder still has 24 rounds to go... She needs to gauge her options.

Parry

(WIP)

Counter

(WIP)


Evading skill levels

Skill Points are granted at varying rates:

  • 1 Skill Point for every turn in which an Evade was performed with at least one success.
  • 1 Skill Point for every turn in which a Parry was performed with at least one success.
  • 2 Skill Points for every turn in which a Counter was successfully performed.
Skill level SP Effects
Unskilled 0 x
Basic 10 x
Skilled 50 x
Expert 100 x
Master 200 x