Changes

Evading

40 bytes added, 23:48, 3 October 2023
* Combat checks are resolved normally, until the amount of hits and misses has been counted.
* Before resolving damage, the dodging character makes a certain amount of '''Dodge checks'''; the quantity depends on skill level. A Dodge check is '''2d6+[[Agility|Agi]]'''. Successes occur between '''7 and 12''', and failure between '''2 and 6'''.
** Every success turns any type of hit (critical, every standard, or and inaccurate) hit into a '''miss''' and every critical hit into an '''inaccurate hit'''.
** Failures have no effect.
* After resolving Dodge checks and cancelled hits, the total amount of hits and misses is adjusted, and the rest of the turn can be resolved normally.
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