Changes

Evading

67 bytes added, 23:48, 3 October 2023
* Combat checks are resolved normally, until the amount of hits and misses has been counted.
* Before resolving damage, the dodging character makes a certain amount of '''Dodge checks'''; the quantity depends on skill level. A Dodge check is '''2d6+[[Agility|Agi]]'''. Successes occur between '''7 and 12''', and failure between '''2 and 6'''.
** Every success turns one hit or every standard and inaccurate hit into a '''miss''' and every critical hit into an '''inaccurate hit'''.
** Failures have no effect.
* After resolving Dodge checks and cancelled hits, the total amount of hits and misses is adjusted, and the rest of the turn can be resolved normally.
| Basic || 10 || Max '''4 Dodge checks''' per turn. Max '''1 attack''' during a Counter.
|-
| Skilled || 25 50 || Max '''5 Dodge checks''' per turn. Max '''2 attacks''' during a Counter.
|-
| Expert || 50 100 || Max '''6 Dodge checks''' per turn. Max '''2 attacks''' during a Counter.
|-
| Master || 100 200 || Max '''7 Dodge checks''' per turn. Max '''3 attacks''' during a Counter.
|}
[[Category:Abilities]]
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