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Evading

180 bytes added, 23:48, 3 October 2023
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'''Evading''' (or '''Evasion''') is the name of a '''non-combat skill''', representing a character's ability to make evasive manoeuvresmaneuvers, such as parrying and counter-attacks.
= Requirements =
* Combat checks are resolved normally, until the amount of hits and misses has been counted.
* Before resolving damage, the dodging character makes a certain amount of '''Dodge checks'''; the quantity depends on skill level. A Dodge check is '''2d6+[[Agility|Agi]]'''. Successes occur between '''7 and 12''', and failure between '''2 and 6'''.
** Every success turns one hit or every standard and inaccurate hit into a '''miss''' and every critical hit into an '''inaccurate hit'''.
** Failures have no effect.
* After resolving Dodge checks and cancelled hits, the total amount of hits and misses is adjusted, and the rest of the turn can be resolved normally.
A '''Counter''' (or '''counter-attack''') is a move that can be performed if certain conditions are met.
To be eligible to perform a Counter, your character mustmeet these requirements:
* At least 1 success during a Dodge check
* Did not use the bonus non-combat movement
* 1 Skill Point for every turn in which a Dodge was performed with at least one success.
* 2 Skill Points for every turn in which a Counter was successfully performed.
* 2 Skill Points for every turn in which a [[Danger close]] check was successfully passed.
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