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Evading

26 bytes added, 00:19, 9 November 2022
* Combat checks are resolved normally, until the amount of hits and misses has been counted.
* Before resolving damage, the dodging character makes a certain amount of '''Dodge checks'''; the quantity depends on skill level. A Dodge check is '''2d6+[[Agility|Agi]]'''. Successes occur between '''7 and 12''', and failure between '''2 and 6'''.
** Every success turns one any type of hit (critical, standard, or inaccurate hit ) into a miss.
** Failures have no effect.
* After resolving Dodge checks and cancelled hits, the total amount of hits and misses is adjusted, and the rest of the turn can be resolved normally.