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Evading

10 bytes added, 03:15, 19 February 2020
Wording cleanup
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'''Evading''' (or '''Evasion''') is the name of a '''non-combat skill''', representing a character's ability to make evasive movesmanoeuvres, including such as parrying and counter-attacks.
= Requirements =
== Dodge ==
A character may attempt performing to perform a '''Dodge''' (or '''Dodging''') as a non-combat action for the turn. Dodge implies the use of evasive manuvers manoeuvres to avoid being hit by incoming attacks, or parrying manuvers manoeuvres to stop them from dealing any damage. In practice, the game considers that there is no difference between dodging and parrying.
A character attempting to Dodge must "target" an enemy creature, in order to try and dodge any incoming attacks coming from that enemy for the turn. Dodge works against both melee and ranged attacks.
* Bonus: If at least one success occurred, the dodging character is allowed to make a [[Combat mode#Non-combat action|non-combat movement]] to another Side of the Battlespace before the turn ends, for free.
Example: Anna has Basic level in Evading and an [[Agility]] of '''+1'''. She is in Side 1, and about to enter a fight with a marauder armed with an [[MP5K]] located in Side 2. However, she has no suitable weapons to deal with him, and unluckily, she cannot take [[cover]] as there is none on her Side. He is about to open fire on himher, so she prepares to Dodge his incoming fire.
* Turn order is as follows: Anna (Dodge, [[IS]] 0), Marauder (Attack Anna with MP5K, [[IS]] 5)
* Anna prepares to Dodge and targets the Marauder. Being the only enemy in the room, the guess is automatically correct, so she will get to make Dodge checks.
Example: Anna is now on the second turn of her fight against the marauder, and the two are now on the same side. The marauder makes another attempt at firing a burst at Anna, and Anna once again prepares to Dodge. He fires seven rounds, rolls 2 inaccurate hits; Anna rolls 3 successes, and spends 2 to turn them into misses. She successfully Dodged, and is now eligible for a Counter.
* Anna has nothing but her fists and feet - this is the reason why she dodged and rolled into her enemy's Side in the previous turn.
* Anna has Basic level in Evading, restricting her max attacks per turn to 1 during a Counter. She opts to try and [[kick]] her opponent in the nutsgroin, attacking a [[Limb groups|WEAK POINT]]. Despite the fact it imparts a [[FT]] +2 penalty, there aren't many other options available, and she hopes to deal a lot of damage this way.
* Anna makes her attack roll and is fortunate enough to roll a '''12''': critical hit! She has 110% Strength, and rolling '''[[Tsuchinoko (bot)|&crithit]]''' gives an additional 1.5x damage effect - in total, Anna managed to inflict heavy damage to the Marauder; a total of '''76% [[Pain]]''' and '''13 [[Limb damage|damage]] to the hips'''! The marauder is screaming in agony and will probably need medical attention... he is still alive, however, and Anna intends to see the fight through to the end.
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