Changes

Jump to: navigation, search

Evading

1 byte added, 03:02, 19 February 2020
* Anna has Basic level in Evading, restricting her max attacks per turn to 1 during a Counter. She opts to try and [[kick]] her opponent in the nuts, attacking a [[Limb groups|WEAK POINT]]. Despite the fact it imparts a [[FT]] +2 penalty, there aren't many other options available, and she hopes to deal a lot of damage this way.
* Anna makes her attack roll and is fortunate enough to roll a '''12''': critical hit! She has 110% Strength, and rolling '''[[Tsuchinoko (bot)|&crithit]]''' gives 1.5x damage - her kick's power was multiplied, in total, by 3.3 (x1.1 from Strength, x2 from aiming at a weak point, x1.5 as a critical hit bonus). The Marauder, who wears [[List of human clothing and armor|cargo pants]], receives a total of '''76% [[Pain]]''' (23 x 1.1 x 1.5 x 2, rounded). The limb damage check for a kick is 1d8-1; the GM rolls 4, multiplies by 3.3 then rounds to nearest, obtaining a total of '''13 damage to the hips'''. The marauder is screaming in agony and will probably need medical attention... he is still alive, however, and Anna intends to see the fight through to the end.
 
= Evading skill levels =