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Evading

192 bytes added, 02:52, 19 February 2020
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'''Evading''' (or '''Evasion''') is the name of a '''non-combat skill''', representing a character's ability to make evasive moves, including parrying and counter-attacks.
== Dodge ==
A character may attempt performing '''Dodge''' (or '''Dodging''') as a non-combat action for the turn. The Dodge implies the use of evasive manuvers to avoid being hit by incoming attacks, or parrying manuvers to stop them from dealing any damage. In practice, the game considers that there is no difference between dodging and parrying. A character attempting to Dodge must "target" an enemy creature, in order to try and dodge any incoming attacks coming from that enemy for the turn. Dodge works against both melee and ranged attacks.
If a character attempting Dodge has correctly guessed that their target enemy is going to attack them, then Dodge checks are resolved during the enemy's turn: