Changes
Skeleton
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{{OccupationCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| occupation_dispcreature_tl=Neutral3| occupation_uacreature_cat=[[FileUndead| creature_disp=<span style="color:Yes box.png#991111">Hostile</span>|25px]]creature_ac=C2| occupation_humancreature_ps=0%| creature_blood=N/A| creature_agi=+0| creature_head=Head - 12 HP| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP| creature_wp=N/A| creature_bones=[[File:Yes boxHas bones.png|25px]]| occupation_halflingcreature_gear=[[File:Yes box.png|25px]]| occupation_youkaicreature_wear=[[File:No boxHuman clothing.png|25px]]
}}
= Attacks and techniques =
This creature has one attack: '''Claws'''.
=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
|}
= Equipment =
=== [[Clothing and armor]] ===
=== [[Load-bearing equipment]] ===
* [[List of utility belts|Utility belt]]: LE Duty Dump belt
=== Equipment and inventory ===
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine): ==== Set 1 ==== Equipped [[weapons]]:* Holster Primary 1: [[Para Ordnance P-18.9Heavy crossbow]] (18+1 /181, 19x 1x [[9x19mm ParabellumLarge bolt]], Standard JHPNRM) - IS 322** Combined effects: 1.8x 3x damage against unarmored ACs, 0.5x damage against armored ACs, FT +1
Inventory:
* LE Duty Dump belt, Ammunition General carrying: 10x [[Large bolt]], Standard NRM ==== Set 2 ==== Equipped [[weapons]]:* Holster 1: [[Hatchet]] - IS 5 Inventory:* None ==== Set 3 ==== Equipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ) ==== Set 4 ==== Equipped [[weapons]]:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1 Inventory:* Dump belt, General carrying: 2x [[PHi-18 Power magazines|PHi-18 18Power 13-round magazinemagazines]] (Each: 18 13 /1813, 18x 13x [[9x19mm Parabellum]], Standard JHPFMJ)
= Other information =
[[Skills]]: Species' natural skills + the following:* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
{{Lore}}
The Yatela Crime Syndicate best way to deal with a skeleton is in control of to use the majority of all escort bosses in the Mazesheaviest, and are known for being extremely aggressive towards rings most powerful melee weapon at your disposal, preferably one that refuse can deal blunt-type damage, and wail on their bodies to submit to themshatter as many of their bones as possible. In turnStrong, independent escort rings melee focused adventurers are fairly rarewalking skeleton-banes. If you prefer to use firearms, smalland your skills and weapon capabilities allow it, you should prioritize attacking the head and usually far removed from destroy the Syndicateskull. If you can's influencet, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:Occupations]][[Category:Occupations open to humans]][[Category:Occupations open to halflingsCreatures]]