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Engineering workshop

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An '''engineering workshop''' (often shortened to just '''workshop''') is a type of [[individual shop]]. Engineering workshops are outlets operated by the [[Engineering Corps]], offering a variety of item-crafting, weaponsmithing, and weapon customization services.


= Shop rules =

Opening hours:
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Breakday''' for inventory.
* [[Intersections]]: 12 hours a day ('''night shift only'''), six days per week. '''Closed on Breakday''' for inventory.

Workshops sell the following items and services:
* '''Crafting services''':
** [[Crafting items]]: Toolkits, Blueprints, Ingredient items
* '''Weaponsmithing services''':
** '''Firearm repairs:''' [[File:Parallar symbol.png|10px]]'''0.20''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.60''' if the weapon's Condition is zero.
** '''Melee weapon repairs:''' Repair rates depend on the material the weapon is made of:
*** Steel: [[File:Parallar symbol.png|10px]]'''0.20''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.40''' if the weapon's Condition is zero.
*** Iron: [[File:Parallar symbol.png|10px]]'''0.15''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.30''' if the weapon's Condition is zero.
*** Wood, Plastic: [[File:Parallar symbol.png|10px]]'''0.10''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.20''' if the weapon's Condition is zero.
*** Leather, Cloth: [[File:Parallar symbol.png|10px]]'''0.05''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.10''' if the weapon's Condition is zero.
*** Any other material: ''Cannot be repaired''
* '''[[Maze Customs]]''' weapon customization services (see article for details)

Workshops may also:
* '''Buy back''' items of all types sold here for '''25%''' of their shop value
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)
** Shops do not normally return change; it is automatically converted into store credit instead.
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])


= Shop generation =
'''''This section is intended for GMs.'''''

The customer is expected to request a particular item.

=== Crafting items ===

* Toolkits: Each shop carries 1d6-2 of each toolkit type.
* Blueprints:
** Level 1: 1d8-4 of each Level 1 blueprint
** Level 2: 1d8-5 of each Level 2 blueprint
** Level 3: 1d8-6 of each Level 3 blueprint
* Ingredient items:
** Less than [[File:Parallar symbol.png|10px]]'''250''': '''1d15-5''' items in stock.
** [[File:Parallar symbol.png|10px]]'''250 - 499.99''': '''1d12-5''' items in stock.
** [[File:Parallar symbol.png|10px]]'''500 - 999.99''': '''1d10-5''' items in stock.
** [[File:Parallar symbol.png|10px]]'''1000 - 1999.99''': '''1d8-5''' items in stock.
** [[File:Parallar symbol.png|10px]]'''2000''' and higher: '''1d7-5''' items in stock.


[[Category:Individual shops]]
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