Changes

Engineering workshop

718 bytes added, 21:05, 27 June 2021
*** Wood, Plastic: [[File:Parallar symbol.png|10px]]'''0.10''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.20''' if the weapon's Condition is zero.
*** Leather, Cloth: [[File:Parallar symbol.png|10px]]'''0.05''' per 1 Condition point to repair, [[File:Parallar symbol.png|10px]]'''0.10''' if the weapon's Condition is zero.
*** Any other material: ''Cannot be repaired''
** '''Shield repairs:''' Repair rates depend on the material the shield is made of:
*** Fibers: [[File:Parallar symbol.png|10px]]'''25''' per 1 HP to repair, [[File:Parallar symbol.png|10px]]'''37.50''' if the shield is broken (0 HP)
*** Steel: [[File:Parallar symbol.png|10px]]'''20''' per 1 HP to repair, [[File:Parallar symbol.png|10px]]'''30''' if the shield is broken (0 HP)
*** Iron: [[File:Parallar symbol.png|10px]]'''10''' per 1 HP to repair, [[File:Parallar symbol.png|10px]]'''15''' if the shield is broken (0 HP)
*** Wood: [[File:Parallar symbol.png|10px]]'''5''' per 1 HP to repair, [[File:Parallar symbol.png|10px]]'''7.50''' if the shield is broken (0 HP)
*** Any other material: ''Cannot be repaired''
* '''[[Maze Customs]]''' weapon customization services (see article for details)
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