Changes

Jump to: navigation, search

Effects

367 bytes added, 00:57, 17 January 2020
|-
| '''Blackout / Blacked out''' || Semi-permanent effect caused by reaching [[Pain|Pain blackout threshold]].<br/>The creature falls unconscious and can no longer perform any actions, whether combat or non-combat, until their Pain levels are no longer within blackout threshold.
|-
| '''Bleeding''' || Semi-permanent effect caused by having at least one [[Wound]]. The affected character will lose 0.1 Blood multiplied by amount of Wounds per turn.<br/> For player characters, as long as this effect is active, turn-based mode (as during [[combat]]) is forced on until all wounds have been patched OR until death occurs, whichever happens first.
|-
| '''Cyanide poisoning''' || Poisoning induced by a cyanide weapon. Technically a semi-permanent effect, but begins a 5-turn countdown.<br/>The creature must use an appropriate antidote ([[Meds|Hydrocoxobalamin]]) before the end of the countdown, or face instant death.'''<sup>[[Effects#Tips|(1)]]</sup>'''