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! Effect name !! Effect description
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| '''Need a drink''' || Instant effect applied when gaining [[Inebriation]]. For every '''+0.1 Inebriation''' gained, a creature's [[Stress]] will decrease by '''-0.4%'''.
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| '''Combat stress''' || Instant effect applied after combat. At the end of a fight, a creature's [[Stress]] will increase by an amount equal to '''+(Td4)x0.1xE''', where '''T''' is the amount of turns spent in combat, and '''E''' the amount of enemies (hostile creatures) at the start of combat.<br/>In other words, Stress increases by 0.1% to 0.4% per turn, multiplied by amount of starting enemies.