Changes

Effects

280 bytes removed, 19:49, 6 January 2020
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! Effect name !! Effect description
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| '''Stress Tolerance''' || The creature's body is getting used to the effects of stress and stressful situations.<br/>All effects which would increase the creature's Stress are '''halved''', to a minimum of +0.1%.
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| '''Minimum Stress set to X %''' || The creature is experiencing anxiety of varying degrees of intensity, making it impossible for their Stress level to fall under the listed percentage.<br/>A minimum of 20% is referred to as "mild anxiety", 40% is "moderate", 60% is "intense" and 80% is "severe".
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| '''Euphoria Rush''' || Temporary effect. For as long as the effect is active, any effects that would increase this creature's Stress are '''negated''' (effectively increasing it by +0.0%).<br/>This effect effectively overrides '''Stress Tolerance'''.
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| '''Decompensation''' || Semi-permanent effect caused by reaching the Breakdown level of [[Stress]]. At [[Daily Reset]], this creature will gain '''1d4 decompensation points'''.<br/>If a creature's decompensation points reaches or exceeds an amount equal to their Max Head HP, they die instantly. If this creature is no longer in Breakdown, decompensation points are immediately reset to zero and this effect is removed.
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