Changes

Effects

0 bytes added, 01:40, 11 January 2023
| '''Frost-slowed''' || Temporary effect caused by [[Damage types|Spec-Ice]] damage and exposure to intense cold.<br/>Creatures with this effect have more difficulty moving, and sustain '''[[Agility]] -1 and [[IS]] tier +1''' for as long as the effect lasts.
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| '''Water-soaked''' || Semi-permanent effect caused by [[Damage types|Spec-Aqua]] and exposure to significant amounts of water.<br/>This effect will override '''On fire''' (effectively putting it out), but it will also result in '''double damage from Spec-Elec attacks''' for as long as the effect lasts.<br/>For as long as the effect is active, creatures with this effect gain '''[[Fatigue]] +0.2% x turns spent in combat''' at the end of a fight and '''[[Fatigue]] +0.1% x rooms traveled''' at the end of a [[UA]] trip. This effect is not part of Travel Fatigue and is not effected affected by the '''[[Traits|Wherever I may roam]]''' trait.<br/>To remove this effect, you must use a [[Crafting items|bath towel]].
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| '''Acid degradation''' || Instant effect caused by [[Damage types|Spec-Acid]] and exposure to corrosive substances.<br/>The creature will sustain '''1d6 [[limb damage]] to one random body part''', and one random equipped weapon will lose '''1d12 x 500 Condition'''.'''<sup>[[Effects#Tips|(7)]]</sup>'''
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