Changes

Effects

117 bytes added, 22:19, 6 January 2020
! Effect name !! Effect description
|-
| '''Minimum Fatigue set to X %''' || The creature is experiencing lasting fatigue of varying intensity, making it impossible for their Fatigue level to fall under the listed percentage.<br/>A minimum of 20% is referred to as "mild lasting fatigue", 40% is "moderate", 60% is "intense" and 80% is "severe".
|}
! Effect name !! Effect description
|-
| '''Combat stress''' || After combat, a creature's [[Stress]] will increase by an amount equal to '''+(Td4)x0.1xE''', where '''T''' is the amount of turns spent in combat, and '''E''' the amount of enemies (hostile creatures) at the start of combat.<br/>In other words, Stress increases by 0.1% to 0.4% per turn, multiplied by starting enemies.|-| '''Minimum Stress set to X %''' || The creature is experiencing anxiety of varying degrees of intensity, making it impossible for their Stress level to fall under the listed percentage.<br/>A minimum of 20% is referred to as "mild anxiety", 40% is "moderate", 60% is "intense" and 80% is "severe".
|-
| '''Euphoria Rush''' || Temporary effect. For as long as the effect is active, any effects that would increase this creature's Stress are '''negated''' (effectively increasing it by +0.0%).
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