Changes

Effects

1,254 bytes added, 14:06, 16 December 2019
| '''Cyanide Poisoning''' || Body || Poisoning induced by a cyanide weapon. Technically a semi-permanent effect, but begins a 5-turn countdown. The creature must use an appropriate antidote ([[Meds|Hydrocoxobalamin]]), or face instant death.'''<sup>[[Effects#Tips|(1)]]</sup>'''
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| '''Nausea''' || Body || The creature feels sick and nauseous. The creature sustains '''cannot consume food items''' for as long as the effect lasts.'''<sup>[[Effects#Tips|(2)]]</sup>'''|-| '''Limping''' || Body || The creature's movement is mildly impaired. Semi-permanent effect caused by [[limb damage]]. The creature suffers from '''[[Agility|Agi]]-1'''.|-| '''Crippled''' || Body || The creature's movement is seriously impaired. Semi-permanent effect caused by [[limb damage]]. The creature suffers from '''[[Agility|Agi]]-2''' and '''[[IS]] tier +1'''.<br/>A creature cannot be both '''Limping''' and '''Crippled''' at the same time; this effect overrides and replaces '''Limping'''.|-| '''Anti-Oni Syndrome''' || Body || Any creature under this effect will not gain [[Inebriation]] from drinking alcohol; they will instead sustain 1% [[Pain]] per 0.1 Inebriation they would normally have gained.<br/>Pain caused by this effect ignores [[Pain Sensitivity]] (treated as if 100%).'''<sup>[[Effects#Tips|(3)]]</sup>'''
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| (WIP)
= Tips =
{{GMTip
|tiptext=Here are a few example of special situations and tips for GMs on how to handle them.<br/>
* '''In general''': If a player character with active, temporary secondary effects spends any length of time in a town, intersection, or other civilized area, the turn counter of these effects can be considered to fall to zero (and therefore deleted). If they're only passing through for a brief period of time, however, it's recommended to leave the counters as-is. This should be decided at the GM's convenience and discretion.
* '''(1) Cyanide Poisoning''': If a player character with Cyanide Poisoning somehow manages to reach medical staff of any kind (hospital room medic, meds shop owner...) before dying, consider giving them a [[Meds|Hydroxocobalamin]] syringe so that they can be cured immediately. If they must charge for the service, it should be no higher than [[File:Parallar symbol.png|10px]]'''200'''.* '''(2) Nausea''': If player characters force themselves (or are somehow forced) to use food while under nausea, the resulting effect should be to make these characters throw up and gain none of the effects or nutrition from the food.* '''(3) Anti-Oni Syndrome''': Because Pain gained through this effect ignores Pain Sensitivity, drinking an amount of alcohol resulting in 15.0 Inebriation or more while under this effect will always result in death. Use this information wisely...
}}
[[Category:Game mechanics]]
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