Changes

Effects

216 bytes added, 13:22, 16 December 2019
| '''Cyanide Poisoning''' || Body || Poisoning induced by a cyanide weapon. Technically a semi-permanent effect, but begins a 5-turn countdown. The creature must use an appropriate antidote ([[Meds|Hydrocoxobalamin]]), or face instant death.'''<sup>[[Effects#Tips|(1)]]</sup>'''
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| '''Nausea''' || Body || The creature feels sick and nauseous. The creature sustains ''''FT+1''' and '''cannot consume food items''' for as long as the effect lasts.
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| (WIP)
* '''In general''': If a player character with active, temporary secondary effects spends any length of time in a town, intersection, or other civilized area, the turn counter of these effects can be considered to fall to zero (and therefore deleted). If they're only passing through for a brief period of time, however, it's recommended to leave the counters as-is. This should be decided at the GM's convenience and discretion.
* '''Cyanide Poisoning''': If a player character with Cyanide Poisoning somehow manages to reach medical staff of any kind (hospital room medic, meds shop owner...) before dying, consider giving them a [[Meds|Hydroxocobalamin]] syringe so that they can be cured immediately.
* '''Nausea''': If player characters force themselves (or are somehow forced) to use food while under nausea, the resulting effect should be to make these characters throw up and gain none of the effects or nutrition from the food.
}}
[[Category:Game mechanics]]
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