Changes

Effects

430 bytes added, 13:18, 16 December 2019
{{GMTip
|tiptext=Here are a few example of special situations and tips for GMs on how to handle them.<br/>
* '''In general''': If a player character with active, temporary secondary effects spends any length of time in a town, intersection, or other civilized area, the turn counter of these effects can be considered to fall to zero (and therefore deleted). If they're only passing through for a brief period of time, however, it's recommended to leave the counters as-is. This should be decided at the GM's convenience and discretion.
* '''Cyanide Poisoning''': If a player character with Cyanide Poisoning somehow manages to reach medical staff of any kind (hospital room medic, meds shop owner...) before dying, consider giving them a [[Meds|Hydroxocobalamin]] syringe so that they can be cured immediately.
}}
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